Search found 2792 matches

by slime
Sun Nov 17, 2019 4:13 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 22199

Re: LÖVE 11.3 released!

It looks like there's different truetype font hinting used in the two screenshots. That's on Linux, right? Maybe the version of FreeType that LÖVE uses on that system is different in the two screenshots?
by slime
Thu Nov 14, 2019 10:58 pm
Forum: General
Topic: LÖVE-chan, a moe anthropomorphic character
Replies: 2
Views: 768

Re: LÖVE-chan, a moe anthropomorphic character

4vZEROv wrote:
Thu Nov 14, 2019 4:44 pm
zorg wrote:
Thu Nov 14, 2019 8:23 pm
Let's not post NSFW images please, thanks. Even if they're not "human", they're still anthropomorphized to resemble naked humans.
by slime
Thu Oct 31, 2019 12:45 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 22199

Re: LÖVE 11.3 released!

It looks like Apple doesn't implement every-other-refresh vsync for their OpenGL vsync APIs on modern macOS. I have a memory of it working in the past on macOS, but their documentation doesn't say it will work either, so maybe it never did.
by slime
Wed Oct 30, 2019 9:26 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 22199

Re: LÖVE 11.3 released!

Setting vsync = 0 turns vsync off, vsync = 1 syncs every monitor refresh (60fps on a 60hz monitor), and vsync = 2 syncs every other monitor refresh (30fps on a 60hz monitor).

My primary monitor is 144hz, so vsync=1 makes a game run at 144fps and vsync=2 makes a game run at 72fps, on my system.
by slime
Wed Oct 30, 2019 12:46 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 22199

Re: LÖVE 11.3 released!

The LÖVE app on the Google Play store has been updated to 11.3 (from 0.10.2 previously): https://play.google.com/store/apps/deta ... 2d.android
Microphone recording support is disabled on the Google Play version, but it will work if the APK is used instead.
by slime
Mon Oct 28, 2019 2:11 pm
Forum: General
Topic: newMesh and polygons
Replies: 9
Views: 1812

Re: newMesh and polygons

There is love.graphics.setWireframe, which toggles a wireframe mode for anything drawn when it's enabled. As the wiki page mentions though, it doesn't work on mobile devices.
by slime
Mon Oct 28, 2019 12:14 am
Forum: Support and Development
Topic: Problem with hanging and reading stdout from python in threads
Replies: 10
Views: 4878

Re: Problem with hanging and reading stdout from python in threads

As per the bitbucket issue thread, I believe Lua's implementation of popen won't always run concurrently if there is a long-running popen call currently active. I don't think it has anything to do with love's own code, aside from the fact that love exposes threads for you to use.
by slime
Sun Oct 27, 2019 7:35 pm
Forum: General
Topic: newMesh and polygons
Replies: 9
Views: 1812

Re: newMesh and polygons

Variable width line primitives aren't something modern GPUs have hardware for anymore, and modern OpenGL versions (which love uses when the graphics driver supports them) have deprecated glLineWidth and will cause an OpenGL error to be produced if you call it. GL_LINE_SMOOTH is also something GPUs d...
by slime
Sun Oct 27, 2019 3:45 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 22199

LÖVE 11.3 released!

LÖVE version 11.3 is out now! This release contains a few new features and many bugfixes, and is mostly audio- and graphics-themed. Audio highlights include microphone support on android, FLAC file support, fixes for playback on iOS, and improved audio file type detection. Some of the graphics chang...
by slime
Fri Oct 25, 2019 4:04 am
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 250495

Re: LÖVE 11.2 released - including Android APK!

I'm also running on Catalina and vsync enabled and vsync disabled both work fine for me, testing with both LÖVE 11.2 and the latest LÖVE 11.3 prerelease. vsync has been fixed inside macOS since 10.14.4 (released in March).