Search found 9 matches

by amir
Sun May 28, 2017 8:55 am
Forum: General
Topic: Very high CPU usage on Debian 8
Replies: 9
Views: 7381

Re: Very high CPU usage on Debian 8

Macsek wrote: Sat May 27, 2017 7:02 pm My badly optimized game with game with lots of animations,canvases,tweens averages at 4% CPU and 50MB ram.
I'm using Arch.

Just get the deb file from the frontpage.
WOW! This is a nice CPU number! I also installed love from the synaptic, the result was the same. It is strange
by amir
Thu May 25, 2017 9:24 pm
Forum: General
Topic: Very high CPU usage on Debian 8
Replies: 9
Views: 7381

Re: Very high CPU usage on Debian 8

zorg wrote: Thu May 25, 2017 6:14 pm Apparently not; löve should not use that much CPU at all... (Also, it's weird how CPU usage could go over 100%... maybe it counts cores separately and adds the percentages together?)
Can i ask what your Operating System is and what your average CPU usage on it when you run a ready Love game?
by amir
Thu May 25, 2017 3:50 pm
Forum: General
Topic: Very high CPU usage on Debian 8
Replies: 9
Views: 7381

Re: Very high CPU usage on Debian 8

Any one having the same problem on a linux machine?
by amir
Thu May 25, 2017 10:02 am
Forum: General
Topic: Very high CPU usage on Debian 8
Replies: 9
Views: 7381

Very high CPU usage on Debian 8

I have installed the latest version of love from the source. I downloaded some games from the wiki page, but running all of them makes a very high CPU usage of over 350%!! So my question is that the normal CPU usage of running Love-games? Why do they need so much of CPU?

Any help is appreciated.
by amir
Thu May 25, 2017 9:59 am
Forum: General
Topic: Building from source problem on Debian
Replies: 2
Views: 2661

Re: Building from source problem on Debian

alloyed wrote: Thu May 25, 2017 12:48 am `make` builds the program, `make install` installs it, usually.
I don't actually recall if that's how it works in love, but that is how it usually works everywhere else
Thanks.
by amir
Wed May 24, 2017 11:39 pm
Forum: General
Topic: Building from source problem on Debian
Replies: 2
Views: 2661

Building from source problem on Debian

I have downloaded the source code from bitbucket, and ran the platform/unix/automagic ./configure make from the root directory. Every thing seems to have worked fine, i get no errors. There is however no love command available on my machine (with Debian 8), for example running love . from a game dir...
by amir
Wed May 24, 2017 1:45 pm
Forum: General
Topic: Hello World Problem
Replies: 6
Views: 4758

Re: Hello World Problem

You should really use 0.10.2 instead of 0.9; that's an old version. No idea why you have so high cpu usage though. I have downloaded the Linux Package of the newest version. But in the platform/unix/ directora there is no automagic executable. Is this site where i should install automagic from?: ht...
by amir
Wed May 24, 2017 11:39 am
Forum: General
Topic: Hello World Problem
Replies: 6
Views: 4758

Re: Hello World Problem

Thanks for your replies, the CPU usage of love is still about 70%, i guess it might have something to do with the framerate (which i should find out how to control at ca. 30 fps). Am i right?
by amir
Wed May 24, 2017 8:11 am
Forum: General
Topic: Hello World Problem
Replies: 6
Views: 4758

Hello World Problem

I have just started to learn Love. running the following example (main.lua) with love main.lua doesn't show the Hello World! screen, but results in the following screen and causes a CPU usage of over 200%! What am i doing wrong? Any help is appreciated. This code: function love.draw() love.graphics....