Search found 5 matches

by Hikitsune-Red
Sat Nov 18, 2023 2:51 pm
Forum: Ports
Topic: Love.js Support - Audio stops when not the active tab
Replies: 0
Views: 87125

Love.js Support - Audio stops when not the active tab

I've been working on developing a JRPG for a little while in my free time (very cliche, I know, but it's fun mental work) and the guy I get music from happened to see a "sound test" menu I made and asked if it were at all possible for me to snip that section out and allow him to use it as ...
by Hikitsune-Red
Sat Feb 24, 2018 12:01 pm
Forum: Support and Development
Topic: Mobile screen size adaption
Replies: 9
Views: 8690

Re: Mobile screen size adaption

Hmm... Interesting. I have no iOS devices of my own to test it with, so I've never seen how it reacted there, but on Android all is well and fine. I can understand a potential resolution issue, but speed? That is interesting. Again, the principle holds the same. Draw the game content to a canvas, sc...
by Hikitsune-Red
Fri Feb 23, 2018 10:02 am
Forum: Support and Development
Topic: Mobile screen size adaption
Replies: 9
Views: 8690

Re: Mobile screen size adaption

Personally, I draw everything that is a part of the game itself to a canvas, then scale that, leaving the mobile-specific bits out to be drawn and updated relative to the device, that way they are not scaled with everything else. Not exactly a catch-all solution (at least, not the way I have it set ...
by Hikitsune-Red
Thu Aug 24, 2017 1:01 pm
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 15872

Re: My First Game: Town

zorg wrote: Fri Aug 18, 2017 8:23 pm Alternatively, although it's more work and it's not yet relevant since 0.11 is not out yet, when that hits, people will be able to actually generate their music realtime from tracker modules...
Is this not already a thing? I've used .it and .mod files in several personal projects.
by Hikitsune-Red
Fri Mar 24, 2017 2:40 pm
Forum: Libraries and Tools
Topic: lua-ibyte [simple, plaintext compression]
Replies: 3
Views: 4768

lua-ibyte [simple, plaintext compression]

A few months ago I found myself entertained with breaking down files into binary data, then converting that binary data into an image to look at (for who knows what reason...) comprised of each pixel (either black or white) signifying a binary switch when I noted that for plaintext the image was sma...