Search found 15 matches

by SirDust
Thu Dec 28, 2017 2:02 am
Forum: Support and Development
Topic: 2d arrays of arbitrary size
Replies: 6
Views: 7867

2d arrays of arbitrary size

I am curious what the best way is in lua to represent a 2d array, or for that matter, any multi-dimensional array with an arbitrary size in lua? I need it to allow arbitrary reads and writes at any integer coordinate index (something like this: array[coordinate.x][coordinate.y]). I've considered eit...
by SirDust
Tue Sep 05, 2017 7:51 am
Forum: Support and Development
Topic: Displaying Unicode text [Solved]
Replies: 2
Views: 3016

Re: Displaying Unicode text

Whoops, I didn't realize that the version of the font I was using didn't support Japanese text, now that I found the Japanese version, it's working fine now. Thanks.
by SirDust
Tue Sep 05, 2017 6:44 am
Forum: Support and Development
Topic: Displaying Unicode text [Solved]
Replies: 2
Views: 3016

Displaying Unicode text [Solved]

Hello all, I have a simple question, why is it when I run the following piece of code in main.lua, the japanese text in the .txt file does not display properly (the text is displayed as boxes) and how do I fix this? love.graphics.setFont(love.graphics.newFont'NotoMono.ttf') local text = love.filesys...
by SirDust
Fri Aug 11, 2017 11:35 pm
Forum: Support and Development
Topic: Trying to create a file structure with modding in mind
Replies: 5
Views: 4388

Re: Trying to create a file structure with modding in mind

Thanks, I was able to narrowed down my problem to a lack of knowledge about accessing the source directory, and I found a forum post which answered most of my questions: https://love2d.org/forums/viewtopic.php?f=3&t=82499&p=200356 . With that in mind, I now know option 2 is possible with som...
by SirDust
Fri Aug 11, 2017 2:45 am
Forum: Support and Development
Topic: Trying to create a file structure with modding in mind
Replies: 5
Views: 4388

Re: Trying to create a file structure with modding in mind

Option 2 is your best bet, you can have an in-game option to open the save folder/ (which is sadly restrained to appdata) However I've heard you can use the 'io' library (Built into lua) to write to any location, given that love.exe has access. ERIT: As for your assets just pack them into your '.lo...
by SirDust
Fri Aug 11, 2017 12:25 am
Forum: Support and Development
Topic: Trying to create a file structure with modding in mind
Replies: 5
Views: 4388

Trying to create a file structure with modding in mind

I have been trying to create a file structure for my game that stores the game's assets (such as sprites and audio) and output data (such as the player's save files and options) outside of the working directory so that they can be easily modified even after the .love file has been fused. Here are th...
by SirDust
Wed Jul 19, 2017 1:00 am
Forum: Support and Development
Topic: [Solved] How to delete a Sprite from a SpriteBatch
Replies: 3
Views: 5685

[Solved] How to delete a Sprite from a SpriteBatch

I've been studying how to use SpriteBatches from the wiki https://love2d.org/wiki/SpriteBatch From what I see, there isn't any straightforward way to delete Sprites from a SpriteBatch, is there? Or if not, what would be the next best way to remove them? Should I even be trying to remove them, or sho...
by SirDust
Sat Mar 18, 2017 3:34 am
Forum: Support and Development
Topic: [Solved] sleep in threads
Replies: 4
Views: 3414

Re: sleep in threads

whoops did not see that. Ok that makes sense, thanks!
by SirDust
Sat Mar 18, 2017 12:53 am
Forum: Support and Development
Topic: [Solved] sleep in threads
Replies: 4
Views: 3414

Re: sleep in threads

(Also If I am correct that love.timer in threads is a nil value, perhaps that info should be added to the love wiki, especially since the wiki already states what other modules are restricted)
by SirDust
Sat Mar 18, 2017 12:48 am
Forum: Support and Development
Topic: [Solved] sleep in threads
Replies: 4
Views: 3414

[Solved] sleep in threads

I was trying threads for the first time, and it appears that love.timer in threads is a nil value, because I get the "attempted to index a nil value" error message whenever I access it. This means I do not have access to love.timer.sleep for any delays in code execution. Is there another w...