Search found 83 matches
- Wed Aug 04, 2021 10:06 am
- Forum: General
- Topic: print prints floating point with a comma
- Replies: 2
- Views: 4175
Re: print prints floating point with a comma
yes this fixed it, thx!
- Wed Aug 04, 2021 9:16 am
- Forum: General
- Topic: print prints floating point with a comma
- Replies: 2
- Views: 4175
print prints floating point with a comma
Hi there, i have a new mac mini running big sur, I pinpointed some issues i have to the following weirdness: on my old machine print(1.123) prints 1.123 on the new machine it results in 1,123 I dont understand why and its causing issues down the line, for example with string.format and tonumber() It...
- Mon Jun 14, 2021 3:59 pm
- Forum: General
- Topic: PLEASE!! Opinions on app icon
- Replies: 15
- Views: 17331
Re: PLEASE!! Opinions on app icon
I am not saying the idea is bad tbh, I dunno, I don't know if a thread like this is appropriate, but let's kick off by me asking you: what is the idea here? I've read this: 'The player dies a lot in this game and jumps to avoid being hit by pendulums!' can you for post a screenshot or something, i k...
- Sat Jun 12, 2021 3:41 pm
- Forum: General
- Topic: PLEASE!! Opinions on app icon
- Replies: 15
- Views: 17331
Re: PLEASE!! Opinions on app icon
Oof, I dunno, it looks horrible i think, don't know if that the point, some kind of ironic take or something. If not, then a few pointers: - you mix a few resolutions which is a bit of a nono. - the colours (specifically the magenta, yellow and green) are sticking out bad - its unclear what the main...
- Thu Jun 10, 2021 7:19 am
- Forum: General
- Topic: Tips about optimising performance
- Replies: 9
- Views: 10425
Re: Tips about optimising performance
You could use a Canvas (aka render to Texture) the existing code on my low end machine starts at 30 fps, the canvas code below 200 fps local player = {} local coins = {} function love.load(arg) love.window.setVSync( false ) player.x = 100 player.y = 100 player.radius = 30 player.draw = function() pl...
- Thu Apr 29, 2021 7:32 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490438
Re: Groverburger's 3D Engine (g3d) v1.3 Release
Thats fantastic 4vZEROv !
Thanks a lot, or should i say
'7h4NK J00 50 MUcH'
Thanks a lot, or should i say
'7h4NK J00 50 MUcH'
- Sun Apr 25, 2021 12:52 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490438
Re: Groverburger's 3D Engine (g3d) v1.3 Release
HI again, ive been fiddling a whole lot, but my lack of 3d knowlegde is deep ;) the thing i am trying to achieve: i want to be able to move the mouse (without moving the camera) and still have correct hittesting The way i am trying to achieve this is : function getUnitPos(x,y) local w,h = love.graph...
- Mon Apr 19, 2021 3:12 pm
- Forum: Support and Development
- Topic: Jumper heuristics
- Replies: 4
- Views: 4399
Re: Jumper heuristics
I havent used jumper but have implemented a jump point search algorithm before, naively i'd say its not well suited for weights because the point of jps is its fast because it skips alot of nodes. but off course people have been hard at work and there is something like WJPS now (weighted jump point ...
- Mon Apr 19, 2021 9:45 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490438
Re: Groverburger's 3D Engine (g3d) v1.3 Release
Sorry for the double posting, but another question which is a smaller step to my goal, say you disable the firstperson controller, how do you still use the collision code ? how should i calculate the look vector (to plug in the rayIntersectionAABB) in that case? I would like the camera to be relativ...
- Sun Apr 18, 2021 7:54 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490438
Re: Groverburger's 3D Engine (g3d) v1.3 Release
Hi Groverburger, starting to play around with your engine, https://i.ibb.co/mtM2k6x/Screenshot-2021-04-18-at-09-50-20.png Now i am wondering, i use the collision code to figure out a collision, that works. If i would want to move an object in the 3d world, by dragging with the mouse, what steps woul...