I was just wondering if the "Texel(Image texture, vec2 coords)" method did bilinear interpolation of the color when "coords" landed between 4 pixels or if it just chose the color of the closest neighbour ?
Thanks for answering
Search found 15 matches
- Thu Aug 08, 2019 7:59 am
- Forum: General
- Topic: What collision detection are you using ?
- Replies: 1
- Views: 1841
Hello everybody, I am curious to know what collision detection algorithm you are using. Is it simply AABB ? Or maybe you are using SAT ? Or even JGK ? Another one maybe ? And if you are using a library, could you tell me (if you know it) what collision detection algorithm it uses ? It would also be ...
Hello everyone, I've been trying to to send data via udp to a friend, but he dosen't receive anything. I don't know if it is because of the ip address (his looks like 192.168.*.*, is that the address where i should send the data to ?) or the port (he set his to 87**). Could someone show me an exampl...
- Wed Nov 07, 2018 12:07 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 321
- Views: 145167
I have created another shader, this time a fractal. Left mouse button is to place a fractal, backspace to reset graphics, return (enter) to reset frames, space to pause/unpause and scrolling makes it evolve faster or slower. I hope you will have fun playing around with it ! :) Fractal.love Here's a ...