Search found 62 matches
- Sun Jan 22, 2017 12:30 pm
- Forum: Support and Development
- Topic: Remove object on collision?
- Replies: 5
- Views: 6997
Re: Remove object on collision?
Hi again, good to know it helped you. Seeing the code I have two thing to comment on: 1) collision filtering (as Ivan mentioned earlier), 2) your last question, for which I have some ideas. 1) Let's see, in Lua, tables can be used as Sets (http://lua-users.org/wiki/TablesTutorial - See last section ...
- Sun Jan 22, 2017 11:31 am
- Forum: Support and Development
- Topic: [SOLVED] Resizing a canvas
- Replies: 5
- Views: 7106
[SOLVED] Resizing a canvas
First of all say that I wanted to post this on the thread for 'Questions that don't deserve their own thread', but I found it locked. Also say that I've search for the 'canvas resize' on the forums and couldn't find the answer that I was expecting/wanted. Question: Can you resize a Canvas without cr...
- Thu Jan 19, 2017 11:25 am
- Forum: Support and Development
- Topic: Remove object on collision?
- Replies: 5
- Views: 6997
Re: Remove object on collision?
UPDATE: I don't think I'm creating the Bullet "Object" correctly. I've been reading up on Lua OOP and metatables, I think it may be where my problem lies. If someone can confirm that would help Personally I do it this way: local Bullet = { -- here you type in the properties } local bullet...
- Wed Jan 18, 2017 4:26 pm
- Forum: Libraries and Tools
- Topic: AspectRatio - A scaling tool
- Replies: 12
- Views: 12247
Re: Rationer - A resizing tool
Updated the fist post
- Tue Jan 17, 2017 8:05 am
- Forum: Libraries and Tools
- Topic: AspectRatio - A scaling tool
- Replies: 12
- Views: 12247
Re: Rationer - A resizing tool
To alberto_lara: Ooh, of couse, today I'll make a love with the examples. Thanks for the tips, was a first time making a tool/lib. Also I'll make a gitlab repo and I'll share it on the main post too. 2 D0NM: I knew about push, and I did try it, but dunno what did wrong because I couldn't get it to w...
- Mon Jan 16, 2017 4:16 pm
- Forum: Libraries and Tools
- Topic: AspectRatio - A scaling tool
- Replies: 12
- Views: 12247
Re: Rationer - A resizing tool
What I had in mind is to require the file. Something like this: local rationer = require('lib/rationer') love.load() rationer:init(windowWidth, windowHeight, digitalWidth, digitalHeight) -- digitalWidth/digitalHeight is resolution expected for the game end love.draw() -- scale stuff with rationer.sc...
- Mon Jan 16, 2017 1:02 pm
- Forum: Libraries and Tools
- Topic: AspectRatio - A scaling tool
- Replies: 12
- Views: 12247
AspectRatio - A scaling tool
Hi guys, I've been doing some things with Love2d, and personally had some trouble finding a tool/lib that took care of aspect ratio, resizing and such, and worked for me, so I did my own thing. Just today I packed all the code related to resizing (or all that makes sense) in a Lua file. Right now it...
- Tue Jan 10, 2017 7:58 pm
- Forum: Support and Development
- Topic: Shape is not rotating
- Replies: 5
- Views: 3923
Re: Shape is not rotating
Have you tried to draw as this tutorial does? https://love2d.org/wiki/Tutorial:Physics
I can't say it's eficient but at least it should be accurate to the body state/angle.
Good luck!
I can't say it's eficient but at least it should be accurate to the body state/angle.
Good luck!
- Tue Jan 10, 2017 11:13 am
- Forum: Support and Development
- Topic: Shape is not rotating
- Replies: 5
- Views: 3923
Re: Shape is not rotating
Hii, first of all try writing your code in english, its easier for people of the forum to help you.
About the question, have you tried to apply torque to the body? (https://love2d.org/wiki/Body:applyTorque) Does it rotate?
Havent used love2d's implementation of box2d so can't really say much.
About the question, have you tried to apply torque to the body? (https://love2d.org/wiki/Body:applyTorque) Does it rotate?
Havent used love2d's implementation of box2d so can't really say much.
- Tue Jan 10, 2017 11:03 am
- Forum: Support and Development
- Topic: Mario like col problem
- Replies: 10
- Views: 5674
Re: Mario like col problem
Just leaving this link here: http://hc.readthedocs.io/en/latest/ It lets you create your own collision manager very easily. Needless to say that bump does more work for you, resolving overlaps automatically. That being said, I find it very usefull if you need to make triggers for events :D Good luck!