Search found 22 matches

by paul54000
Sun Dec 11, 2016 5:22 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410963

Re: "Questions that don't deserve their own thread" thread

what's the difference beetwen particle and shaders effect ?
by paul54000
Wed Dec 07, 2016 7:37 am
Forum: Support and Development
Topic: question about love.graphics.points and starfields
Replies: 4
Views: 4139

Re: question about love.graphics.points and starfields

your code didn't work, could you help me please ? function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will hold our stars for i=1, max_stars do -- generate the coords of our stars local x = l...
by paul54000
Tue Dec 06, 2016 11:48 am
Forum: Support and Development
Topic: question about love.graphics.points and starfields
Replies: 4
Views: 4139

question about love.graphics.points and starfields

main.love Hi Is it possible to make the stars scintillate randomly and move ? If so, how to do it ? https://love2d.org/wiki/love.graphics.points function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table...
by paul54000
Fri Dec 02, 2016 12:16 pm
Forum: Support and Development
Topic: how load multiple particle effect
Replies: 2
Views: 2223

Re: how load multiple particle effect

thanks, it's work fine now : function love.load() local brique = love.graphics.newImage('brique.png') psystem = love.graphics.newParticleSystem(brique, 400) psystem:setParticleLifetime(1, 10) -- Particles live at least 2s and at most 5s. psystem:setLinearAcceleration(10, 200, 3000, 400) -- Randomize...
by paul54000
Fri Dec 02, 2016 11:54 am
Forum: Support and Development
Topic: how load multiple particle effect
Replies: 2
Views: 2223

how load multiple particle effect

Hi, i want load 2 particle effect at the same time (bulle.png & brique.png) but that don't work, only one effect work (bulle.png), why ? function love.load() local img2 = love.graphics.newImage('brique.png') psystem = love.graphics.newParticleSystem(img2, 400) psystem:setParticleLifetime(1, 10) ...
by paul54000
Fri Dec 02, 2016 8:08 am
Forum: Support and Development
Topic: How to group 130 png files to make an explosion?
Replies: 14
Views: 12519

Re: How to group 130 png files to make an explosion?

i make a test for animate a sprite but i don't understand how slow down the animation : local animation_table = {} local current_frame = 1 local current_frame_duration = 0.5 local time_per_frame = 0.1 function love.load() love.graphics.setBackgroundColor(0, 20, 10) image = love.graphics.newImage(&qu...
by paul54000
Thu Dec 01, 2016 1:02 pm
Forum: Support and Development
Topic: tutorial on how to use the love2d particle system
Replies: 4
Views: 9206

Re: tutorial on how to use the love2d particle system

thanks but this code don't work for me, i have a black screen
by paul54000
Thu Dec 01, 2016 9:10 am
Forum: Support and Development
Topic: How make rain/snowfall/mist effect ?
Replies: 4
Views: 5812

How make rain/snowfall/mist effect ?

it is possible ? if so, what are the best method ?
by paul54000
Wed Nov 30, 2016 2:58 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410963

Re: "Questions that don't deserve their own thread" thread

here is the official answer of the creator of overlap2d Hi, Overlap2D only exports your visual data as a JSON file, it does not provide an engine for a specific language. While there are open source engines/runtimes for haxe and libgdx there is no current runtime for L0VE2D (or that I know of) So yo...
by paul54000
Wed Nov 30, 2016 12:47 am
Forum: Libraries and Tools
Topic: Particle effect from primitive shapes
Replies: 9
Views: 7216

Re: Particle effect from primitive shapes

zorg wrote:
paul54000 wrote:the code don't work
The code in the OP was probably made for 0.9.2, and the current version is 0.10.2
why different version of Löve are not retrocompatible ?