Search found 22 matches
- Sun Dec 11, 2016 5:22 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 478649
Re: "Questions that don't deserve their own thread" thread
what's the difference beetwen particle and shaders effect ?
- Wed Dec 07, 2016 7:37 am
- Forum: Support and Development
- Topic: question about love.graphics.points and starfields
- Replies: 4
- Views: 4437
Re: question about love.graphics.points and starfields
your code didn't work, could you help me please ? function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will hold our stars for i=1, max_stars do -- generate the coords of our stars local x = l...
- Tue Dec 06, 2016 11:48 am
- Forum: Support and Development
- Topic: question about love.graphics.points and starfields
- Replies: 4
- Views: 4437
question about love.graphics.points and starfields
main.love Hi Is it possible to make the stars scintillate randomly and move ? If so, how to do it ? https://love2d.org/wiki/love.graphics.points function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table...
- Fri Dec 02, 2016 12:16 pm
- Forum: Support and Development
- Topic: how load multiple particle effect
- Replies: 2
- Views: 2376
Re: how load multiple particle effect
thanks, it's work fine now : function love.load() local brique = love.graphics.newImage('brique.png') psystem = love.graphics.newParticleSystem(brique, 400) psystem:setParticleLifetime(1, 10) -- Particles live at least 2s and at most 5s. psystem:setLinearAcceleration(10, 200, 3000, 400) -- Randomize...
- Fri Dec 02, 2016 11:54 am
- Forum: Support and Development
- Topic: how load multiple particle effect
- Replies: 2
- Views: 2376
how load multiple particle effect
Hi, i want load 2 particle effect at the same time (bulle.png & brique.png) but that don't work, only one effect work (bulle.png), why ? function love.load() local img2 = love.graphics.newImage('brique.png') psystem = love.graphics.newParticleSystem(img2, 400) psystem:setParticleLifetime(1, 10) ...
- Fri Dec 02, 2016 8:08 am
- Forum: Support and Development
- Topic: How to group 130 png files to make an explosion?
- Replies: 14
- Views: 14475
Re: How to group 130 png files to make an explosion?
i make a test for animate a sprite but i don't understand how slow down the animation : local animation_table = {} local current_frame = 1 local current_frame_duration = 0.5 local time_per_frame = 0.1 function love.load() love.graphics.setBackgroundColor(0, 20, 10) image = love.graphics.newImage(&qu...
- Thu Dec 01, 2016 1:02 pm
- Forum: Support and Development
- Topic: tutorial on how to use the love2d particle system
- Replies: 4
- Views: 10745
Re: tutorial on how to use the love2d particle system
thanks but this code don't work for me, i have a black screen
- Thu Dec 01, 2016 9:10 am
- Forum: Support and Development
- Topic: How make rain/snowfall/mist effect ?
- Replies: 4
- Views: 6220
How make rain/snowfall/mist effect ?
it is possible ? if so, what are the best method ?
- Wed Nov 30, 2016 2:58 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 478649
Re: "Questions that don't deserve their own thread" thread
here is the official answer of the creator of overlap2d Hi, Overlap2D only exports your visual data as a JSON file, it does not provide an engine for a specific language. While there are open source engines/runtimes for haxe and libgdx there is no current runtime for L0VE2D (or that I know of) So yo...
- Wed Nov 30, 2016 12:47 am
- Forum: Libraries and Tools
- Topic: Particle effect from primitive shapes
- Replies: 9
- Views: 7936
Re: Particle effect from primitive shapes
why different version of Löve are not retrocompatible ?zorg wrote:The code in the OP was probably made for 0.9.2, and the current version is 0.10.2paul54000 wrote:the code don't work