Search found 9 matches
- Tue Mar 21, 2017 2:55 am
- Forum: Support and Development
- Topic: Is it worth it to make a built in tile editor?
- Replies: 16
- Views: 14832
Re: Is it worth it to make a built in tile editor?
Yeah, I remember thinking that magic tile sort of approach might be a lot easier now that you mention it. Maybe I'm looking for an excuse to make some sort of little editor :p I happen to be implementing this four-way split feature, too. Oh cool! I'm actually thinking along the lines of making a com...
- Mon Mar 20, 2017 9:57 pm
- Forum: Support and Development
- Topic: Is it worth it to make a built in tile editor?
- Replies: 16
- Views: 14832
Re: Is it worth it to make a built in tile editor?
I think this is an example of when a custom editor would be applicable, I made a (really bare bones) test of cutting each tile into 4 corners and choosing which ones to use based on their neighbors to get the right transitions. I think Tiled might actually do something similar for terrain, but I don...
- Tue Mar 07, 2017 4:25 am
- Forum: Support and Development
- Topic: Is it worth it to make a built in tile editor?
- Replies: 16
- Views: 14832
Re: Is it worth it to make a built in tile editor?
@MrFariator Wow, that is quite an impressive level editor! I can see why that'd take up more time than the game itself, designing UI components and editing tools to that extent. @Jasoco That's basically what I'm thinking, that it would be more flexible and be cool to make even if it's not as good as...
- Mon Mar 06, 2017 8:17 pm
- Forum: Support and Development
- Topic: Is it worth it to make a built in tile editor?
- Replies: 16
- Views: 14832
Is it worth it to make a built in tile editor?
With things like Tiled that look like quite nice editors, is it considered bad practice to make your own built in editor? I'm trying to put together a platformer base/engine type thing for some of my game ideas and I've been trying to keep everything organized instead of quickly hacking things toget...
- Sat Jan 21, 2017 10:35 pm
- Forum: General
- Topic: love2d -developing on android - what code editor to use?
- Replies: 11
- Views: 17006
Re: love2d -developing on android - what code editor to use?
Quickedit is fairly nice for editing Lua, and FX and X-plore are decent file managers that fill in each other's weaknesses pretty well. Making a Love Android ide would be a good way to learn Android app dev, hmm maybe someday.... Though, coding on the phone is incredibly annoying, so I never really ...
- Wed Nov 02, 2016 9:12 pm
- Forum: Games and Creations
- Topic: Lovely Physics Sandbox
- Replies: 23
- Views: 13796
Re: Lovely Physics Sandbox
OMG this is so cool, like a love version of phun/algodoo, which I used to like a lot as a kid! I haven't really tested it a lot but it seems very fast too, and has a really good ui!
- Tue Nov 01, 2016 1:00 am
- Forum: Games and Creations
- Topic: Conway's game of life (with bloom and stuff)
- Replies: 6
- Views: 8159
Re: Conway's game of life (with bloom and stuff)
This is very cool! I really like the glowing tiled look and the subtle animations! I think something that would be neat is if the canvas edges looped back around, so if you can have things pass through one edge to another.
- Tue Nov 01, 2016 12:48 am
- Forum: Games and Creations
- Topic: PXLcade
- Replies: 2
- Views: 2842
Re: PXLcade
Hi, and thanks! 

- Mon Oct 31, 2016 10:00 pm
- Forum: Games and Creations
- Topic: PXLcade
- Replies: 2
- Views: 2842
PXLcade
A project I started that is an extension of a simple pong game I hacked together to start learning love, and I kept adding more and more in more thought out ways. Pretty fun way to practice lua and love more! Basically it's a pack of small games all trying to make the most of a super small 64x48 res...