Search found 14 matches

by scoobyff666
Wed Jun 23, 2021 12:28 am
Forum: Support and Development
Topic: Crash drawing large number of circles
Replies: 6
Views: 6921

Re: Crash drawing large number of circles

You're correct. I have tried it with love-git from the AUR and there is no error. Thanks!
by scoobyff666
Tue Jun 22, 2021 3:19 am
Forum: Support and Development
Topic: Crash drawing large number of circles
Replies: 6
Views: 6921

Re: Crash drawing large number of circles

As pgimeno said, it is probably a graphics driver issue. I tried running the same code with my nvidia card and it worked regardless of the number of circles. About the bug in smooth line code in love 11.3, I think it may not be related, because setting the line style to rough didn't solve the issue....
by scoobyff666
Mon Jun 21, 2021 4:11 am
Forum: Support and Development
Topic: Crash drawing large number of circles
Replies: 6
Views: 6921

Crash drawing large number of circles

Before anything else, I believe this problem may be the same reported by this person here: https://love2d.org/forums/viewtopic.php?f=4&t=91182 , but there was not enough detail for me to be sure. I'm pasting below both the code and the logs. I'm using love 11.3 on arch linux. In this program I p...
by scoobyff666
Mon Oct 19, 2020 4:10 am
Forum: General
Topic: Optimization entry in wiki
Replies: 4
Views: 4746

Re: Optimization entry in wiki

Yes, I kind of changed my mind after making my tests. Right now I only think the example itself is bad, because if the reader decides to try that exact code by himself and measure, he will end up with results that contradict what's being said, since luajit will optimize it. This and the broken link.
by scoobyff666
Sun Oct 18, 2020 4:54 am
Forum: General
Topic: Optimization entry in wiki
Replies: 4
Views: 4746

Re: Optimization entry in wiki

One thing I found: for the case mentioned in the linked wiki page, about putting math.sin in a local before calling it in a loop, in love (luajit), it would make no effect at all, runs at same speed as using math.sin. But doing the same to love.graphics.*, or love methods in general, actually can op...
by scoobyff666
Sat Oct 17, 2020 10:40 pm
Forum: General
Topic: Optimization entry in wiki
Replies: 4
Views: 4746

Optimization entry in wiki

There's this page (https://love2d.org/wiki/Optimising), that is not linked from other places in the wiki as far as I can tell, but that I somehow found searching on the internet. There are some serious problems in this page that make me think it should be deleted or updated and linked from somewhere...
by scoobyff666
Tue Apr 14, 2020 9:55 pm
Forum: Support and Development
Topic: Using LÖVE with Visual Studio Code
Replies: 9
Views: 12981

Re: Using LÖVE with Visual Studio Code

Well, this may help some people. I put the following lines as the first lines in my main.lua: if pcall(require, "lldebugger") then require("lldebugger").start() end if pcall(require, "mobdebug") then require("mobdebug").start() end So that this works if you're...
by scoobyff666
Mon Apr 06, 2020 12:22 pm
Forum: Support and Development
Topic: Equalizer sound effect is strange
Replies: 2
Views: 1240

Re: Equalizer sound effect is strange

Ohh thanks! I'll try this out. Maybe we can link this documentation in this page of the wiki to help others out, or maybe add the information directly to the page, about the units and ranges of each parameter.
by scoobyff666
Mon Apr 06, 2020 12:00 am
Forum: Support and Development
Topic: Equalizer sound effect is strange
Replies: 2
Views: 1240

Equalizer sound effect is strange

I could not find any detailed documentation, but I suppose units used in equalizer sound effect would be db and hz, right? I'm noticing that put negative db in gain for any band does not make anything. Also I can't make the highcut work, even setting highcut to 100 (very low) and highgain to -20 I s...
by scoobyff666
Sun Apr 05, 2020 11:54 pm
Forum: Support and Development
Topic: Using LÖVE with Visual Studio Code
Replies: 9
Views: 12981

Re: Using LÖVE with Visual Studio Code

Dont forget there is the Local Lua Debugger (tomblind.local-lua-debugger-vscode) extension.
This extension will debug love games with break points and all the cool stuff.