Search found 111 matches

by Nelvin
Thu May 21, 2020 12:37 am
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 15
Views: 845

Re: Steam release: Push Blox 2 (PC) - free keys

It seems as if I somehow got the 5th key. Not sure if it's an issue on my side but I can't download/install using itch. I guessed the key was taken/something went wrong and didn't try anything else but it seems that it's still somehow linked to my account and I can download it manually using a brows...
by Nelvin
Sat Apr 04, 2020 7:48 am
Forum: Support and Development
Topic: Does compressed png takes longer time to load?
Replies: 4
Views: 1187

Re: Does compressed png takes longer time to load?

During development I recently moved over to tga as those load a lot faster on my pc. Originally I used tga because I worked/debugged my asset pipeline/tools and, obviously writing pngs is a lot slower than just dumping to uncompressed tgas. Out of curiosity I tried those in the game and the startup ...
by Nelvin
Mon Mar 16, 2020 4:37 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 3
Views: 1846

Re: ARENA66 - Coming to Steam soon

I got the 8RKFX-P0Z8A-0Q00K one ... thanks a lot.

Love the animation of the character, triggers very old memories (Loderunner on the C64)

Will give it a try asap.
by Nelvin
Sat Feb 22, 2020 10:05 am
Forum: Support and Development
Topic: Any way to get canvases to be more efficient?
Replies: 38
Views: 10799

Re: Any way to get canvases to be more efficient?

It would help if you give us some numbers and more details about your canvas sizes and the nature of your game. Is it a single screen or a scrolling game (because you created your batches on load and did not change them anymore)? How many tiles per layer, size of the tiles, size of the tileset (i.e....
by Nelvin
Sun Feb 16, 2020 7:11 am
Forum: Support and Development
Topic: Object-oriented problem
Replies: 2
Views: 3093

Re: Object-oriented problem

The devil is in the detail. To call into constructors of parent classes you need to call them like so ClassB.super.new( self, x ) This is, because ClassB etc. are class instances and when you use super:new and not use the explicit self of the current scope, you call those upper constructors with the...
by Nelvin
Wed Feb 12, 2020 11:55 am
Forum: Support and Development
Topic: [Proposal] Better multimedia formats.
Replies: 36
Views: 19417

Re: [Proposal] Better multimedia formats.

Never mind ... life's to short for these nosense.
by Nelvin
Wed Feb 12, 2020 10:22 am
Forum: Support and Development
Topic: [Proposal] Better multimedia formats.
Replies: 36
Views: 19417

Re: [Proposal] Better multimedia formats.

I'd love to hear an actual reason with, maybe an explanation why and how something else works the same way, instead of just a phrase of opinion
by Nelvin
Wed Feb 12, 2020 8:27 am
Forum: Support and Development
Topic: [Proposal] Better multimedia formats.
Replies: 36
Views: 19417

Re: [Proposal] Better multimedia formats.

Well IMO the actual value of such a format (if I don't get anything wrong about it in general) is that you for sure would not want to decode all the frames of an animation upfront into textures/texture atlases but on demand (code controlled) as you use the animation. As already written, think of any...
by Nelvin
Tue Feb 11, 2020 7:24 am
Forum: Support and Development
Topic: [Proposal] Better multimedia formats.
Replies: 36
Views: 19417

Re: [Proposal] Better multimedia formats.

I can easily imagine games where such formats would be a decent option compared to regular animsheets. Like all kinds of partialbackground/layer/item etc. animations for point & click adventures, visual novels, hidden object games etc. Of course you can use every frame as a decompressed one on textu...
by Nelvin
Sat Feb 08, 2020 6:00 pm
Forum: Games and Creations
Topic: And yet it hurt
Replies: 2
Views: 3317

Re: And yet it hurt

This is such a cool and unique idea - I really like it.

No idea if it's of any use, but I instantly got reminded of https://www.gridsagegames.com/rexpaint/