Search found 139 matches
- Wed Sep 07, 2016 12:43 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 54949
Re: Porting my own Veins of the Earth to LOVE
Here's what I have now, less than a week since starting with LOVE. Map, player, items, monsters are all in. Basic player GUI is in (you can see in the previous post that it's shaping to be somewhat different from the original). The game is turn-based and you can use the mouse to move, it'll pathfind...
- Tue Sep 06, 2016 6:35 pm
- Forum: Support and Development
- Topic: Implementing a speed-based turn counter system in a roguelike
- Replies: 3
- Views: 2662
Re: Implementing a speed-based turn counter system in a roguelike
Are you using any libraries? 31 MB for a .love is fairly large! Also I can't NOT recommend ROTLove if you're making a roguelike game. Their Scheduler class covers pretty much all possible scheduling variants. EDIT: Check out my Veins of the Earth thread in games and creations :P I'm making a rogueli...
- Tue Sep 06, 2016 6:32 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 54949
Re: Porting my own Veins of the Earth to LOVE
Beelz, thanks! Some in-development screen shots: https://love2d.org/imgmirrur/CBsyUvi.png Main menu https://love2d.org/imgmirrur/ufddvNO.png Game screen As you see, I have a rudimentary level made. Terrain, monsters and objects spawn and monsters path to the target (the player). The GUI is yet to be...
- Mon Sep 05, 2016 7:20 am
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 54949
Re: Porting my own Veins of the Earth to LOVE
Actually I had a turn manager actually but couldn't figure out the blocking/waiting part.
I managed to do it thanks to some timely advice on IRC, though.
I managed to do it thanks to some timely advice on IRC, though.
- Sun Sep 04, 2016 3:27 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 54949
Re: Porting my own Veins of the Earth to LOVE
Attached is what I have after 3 days of using LOVE: A simple map, two (motionless for now) orcs and a moving player character. I have been trying to make the game turn-based. However I seem to have coded the pausing wrong. For the player to move, he needs to hit the button exactly when his turn come...
- Sat Sep 03, 2016 4:30 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 17202
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
I didn't know Zerobrane had that mapping directories function or plugins! Is there anywhere I can find some sort of help or documentation? As for compare, it can be a side-by-side, it can be diff-style (red one file, green other). Whatever. I find it invaluable. I've been using ST3 for coding recent...
- Sat Sep 03, 2016 1:49 pm
- Forum: Support and Development
- Topic: (Partial) Text Adventure Questions
- Replies: 15
- Views: 8757
Re: (Partial) Text Adventure Questions
On topic: LOVE has a library for using xml files: https://love2d.org/wiki/libxml
You could store the content in an xml and load it when needed.
You could store the content in an xml and load it when needed.
- Sat Sep 03, 2016 1:43 pm
- Forum: Games and Creations
- Topic: Dark Wish
- Replies: 12
- Views: 9967
Re: Wish Upon A Dark Star
Where do I get this to test? It's the kind of a game right up my alley, and I would love to test - especially considering you've created an original character system. I have played lots of cRPGs and a couple of pen and paper ones. And in my experience, testing is *immensely* helpful to the game's cr...
- Sat Sep 03, 2016 11:03 am
- Forum: Support and Development
- Topic: How would I go about approaching this?
- Replies: 12
- Views: 6586
Re: How would I go about approaching this?
I wish there was a nice tutorial on layered tiles drawing. I've had the same problem except my game isn't isometric. Currently I have a rather naive implementation with a Cell class, which contains the cell's contents (currently terrain or actors only). My Map does: -- Initialize the array of cells ...
- Sat Sep 03, 2016 7:58 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 17202
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Zerobrane is amazing for the ability to easily launch LOVE stuff. However, I miss being able to open several folders at once as in ST3 or Atom. Also I couldn't find any compare function.