Search found 139 matches

by Zireael
Wed Sep 07, 2016 12:43 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 54949

Re: Porting my own Veins of the Earth to LOVE

Here's what I have now, less than a week since starting with LOVE. Map, player, items, monsters are all in. Basic player GUI is in (you can see in the previous post that it's shaping to be somewhat different from the original). The game is turn-based and you can use the mouse to move, it'll pathfind...
by Zireael
Tue Sep 06, 2016 6:35 pm
Forum: Support and Development
Topic: Implementing a speed-based turn counter system in a roguelike
Replies: 3
Views: 2662

Re: Implementing a speed-based turn counter system in a roguelike

Are you using any libraries? 31 MB for a .love is fairly large! Also I can't NOT recommend ROTLove if you're making a roguelike game. Their Scheduler class covers pretty much all possible scheduling variants. EDIT: Check out my Veins of the Earth thread in games and creations :P I'm making a rogueli...
by Zireael
Tue Sep 06, 2016 6:32 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 54949

Re: Porting my own Veins of the Earth to LOVE

Beelz, thanks! Some in-development screen shots: https://love2d.org/imgmirrur/CBsyUvi.png Main menu https://love2d.org/imgmirrur/ufddvNO.png Game screen As you see, I have a rudimentary level made. Terrain, monsters and objects spawn and monsters path to the target (the player). The GUI is yet to be...
by Zireael
Mon Sep 05, 2016 7:20 am
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 54949

Re: Porting my own Veins of the Earth to LOVE

Actually I had a turn manager actually but couldn't figure out the blocking/waiting part.

I managed to do it thanks to some timely advice on IRC, though.
by Zireael
Sun Sep 04, 2016 3:27 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 54949

Re: Porting my own Veins of the Earth to LOVE

Attached is what I have after 3 days of using LOVE: A simple map, two (motionless for now) orcs and a moving player character. I have been trying to make the game turn-based. However I seem to have coded the pausing wrong. For the player to move, he needs to hit the button exactly when his turn come...
by Zireael
Sat Sep 03, 2016 4:30 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 17202

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

I didn't know Zerobrane had that mapping directories function or plugins! Is there anywhere I can find some sort of help or documentation? As for compare, it can be a side-by-side, it can be diff-style (red one file, green other). Whatever. I find it invaluable. I've been using ST3 for coding recent...
by Zireael
Sat Sep 03, 2016 1:49 pm
Forum: Support and Development
Topic: (Partial) Text Adventure Questions
Replies: 15
Views: 8757

Re: (Partial) Text Adventure Questions

On topic: LOVE has a library for using xml files: https://love2d.org/wiki/libxml

You could store the content in an xml and load it when needed.
by Zireael
Sat Sep 03, 2016 1:43 pm
Forum: Games and Creations
Topic: Dark Wish
Replies: 12
Views: 9967

Re: Wish Upon A Dark Star

Where do I get this to test? It's the kind of a game right up my alley, and I would love to test - especially considering you've created an original character system. I have played lots of cRPGs and a couple of pen and paper ones. And in my experience, testing is *immensely* helpful to the game's cr...
by Zireael
Sat Sep 03, 2016 11:03 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6586

Re: How would I go about approaching this?

I wish there was a nice tutorial on layered tiles drawing. I've had the same problem except my game isn't isometric. Currently I have a rather naive implementation with a Cell class, which contains the cell's contents (currently terrain or actors only). My Map does: -- Initialize the array of cells ...
by Zireael
Sat Sep 03, 2016 7:58 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 17202

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

Zerobrane is amazing for the ability to easily launch LOVE stuff. However, I miss being able to open several folders at once as in ST3 or Atom. Also I couldn't find any compare function.