Search found 77 matches

by ken.athomos
Sun Feb 04, 2018 1:52 am
Forum: Support and Development
Topic: Timer Value only decreases once.G
Replies: 5
Views: 1144

Re: Timer Value only decreases once.G

Good day everyone. Thanks for all the replies. It seems I really am referencing stuff beyond their scope. For the meantime, I'll take into account about what Tjakka said about color.lua holding only color data and writing the code in titleUpdate (basically what I did in the edit of my previous reply...
by ken.athomos
Sat Feb 03, 2018 3:12 pm
Forum: Support and Development
Topic: Timer Value only decreases once.G
Replies: 5
Views: 1144

Re: Timer Value only decreases once.G

Not trying to sound like ungrateful but I still can't see how to fix the darn thing hahahahaha. I honestly thought that since I just transferred the code to a function and called it an update function that it will decrease continuously lol. EDIT: I'm clearly failing to understand something because i...
by ken.athomos
Sat Feb 03, 2018 12:37 pm
Forum: Support and Development
Topic: Timer Value only decreases once.G
Replies: 5
Views: 1144

Timer Value only decreases once.G

Good Day everyone. I'm currently going back to Love2D after a long hiatus and am finally working on a small project. I apologize if the problem I'm going tor report on is easy for some. I've just been racking my head on this for the past few hours now and I can't seem to see what I'm doing wrong. (A...
by ken.athomos
Sun Jan 21, 2018 11:49 am
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 5591

Re: STALKER-X (Camera library)

Is there any demo code of this in basic use? I'm trying to get it working with Tiled with STI. I'm new to Love2d anyway but liked the look of your camera for a platformer game. Check the github page of the library then scroll down to Quick Start. It basically discusses how to use the library and it...
by ken.athomos
Tue Jun 13, 2017 4:05 pm
Forum: General
Topic: Drawing UI Bits: composition or direct paint?
Replies: 7
Views: 2100

Re: Drawing UI Bits: composition or direct paint?

Thanks for the info erasio!

Now I'll ask it here instead of starting a new thread (because it'll still be about Canvases).

I was wondering why the tutorial on Canvases in the wiki would set the canvas in the love.load? And is this performance related? Thanks.
by ken.athomos
Sun Jun 11, 2017 3:29 pm
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 13510

Re: Cactus game.

steVeRoll wrote:
Sun Jun 11, 2017 11:42 am
nooooo you ruined it
Cactus game :(
by ken.athomos
Fri Jun 09, 2017 12:41 pm
Forum: General
Topic: New to game dev
Replies: 6
Views: 2665

Re: New to game dev

Welcome to the community! Don't worry about the numerous questions! That just shows you have the drive to learn :)
by ken.athomos
Thu Jun 08, 2017 2:18 pm
Forum: General
Topic: Drawing UI Bits: composition or direct paint?
Replies: 7
Views: 2100

Re: Drawing UI Bits: composition or direct paint?

Admittedly, I don't know how to use Canvases yet or the implications of using them (though I've seen some of the stuff you can do with it via tutorials) so as of the moment, I'm just drawing stuff directly via a draw function. If you don't mind though, I would like to ask a question. Why use Canvas,...
by ken.athomos
Thu Jun 08, 2017 1:47 pm
Forum: Support and Development
Topic: Better way of reloading the game? My current method is causing some bugs.
Replies: 5
Views: 1235

Re: Better way of reloading the game? My current method is causing some bugs.

Yehp it works now. Like you said, I just had to make sure they aren't local vars anymore :)
by ken.athomos
Thu Jun 08, 2017 11:38 am
Forum: Support and Development
Topic: Better way of reloading the game? My current method is causing some bugs.
Replies: 5
Views: 1235

Re: Better way of reloading the game? My current method is causing some bugs.

@xNick1 thanks for helping me on this. Really means a lot.

@raidho36 can you explain about the special functionality pls? (or leave a link?) thanks!