Search found 27 matches

by laperen
Sun Sep 04, 2016 5:06 pm
Forum: Libraries and Tools
Topic: [tool] LoveToAndroid - .love to .apk without thinking
Replies: 53
Views: 85835

Re: [tool] LoveToAndroid - .love to .apk without thinking

is there any way to allow the game to run in the background of the device? or have i missed some functionality to allow this?
by laperen
Thu Aug 25, 2016 8:42 am
Forum: General
Topic: Do you work solo or with a team?
Replies: 7
Views: 5493

Re: Do you work solo or with a team?

Not specifically for the Love game engine but working on a game with the goal to ship in general. This is assuming your finances are fine and you have reserves to focus on making a game. Working in a small group is great if everyone has something tangible to contribute to the game. Mainly sound, art...
by laperen
Mon Aug 15, 2016 3:13 pm
Forum: Support and Development
Topic: Transform number with function ensuring two bounds kept
Replies: 6
Views: 3820

Re: Transform number with function ensuring two bounds kept

not an exact implementation, but with regards to a slowmo that eases local slomo = 1 function love.update(dt) if slomo > 0.05 then--include your activate slowmo condition slowmo = slomo * 0.5--or whatever slowdown rate you want. The higher the value the slower the slowdown. end local time = dt * slo...
by laperen
Mon Aug 15, 2016 2:57 pm
Forum: Support and Development
Topic: How to implement a 'dash mechanic' in my endless runner?
Replies: 7
Views: 5392

Re: How to implement a 'dash mechanic' in my endless runner?

Looking at the player script alone you provided, the dash only occurs when 2 main conditions are met: When the Z key is down, and when the dash timer is more than 0. Assuming you want dash to be activated on a single button press instead of when the button is held, the main problem is the Z key down...
by laperen
Sun Aug 14, 2016 6:46 am
Forum: General
Topic: Curious about APK size of games made in love
Replies: 6
Views: 4555

Re: Curious about APK size of games made in love

been using the StartGameDev tool which outputs an APK from a .love file. https://love2d.org/forums/viewtopic.php?f=5&t=80513 The tool has made it remarkably easy to get my .love project into android, but APK size is 4mb. While I'm still happy with the result, I'm wondering what's causing the APK...
by laperen
Sun Aug 14, 2016 3:22 am
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 8626

Re: Composite sprites

Good job, your art looks clean and solid - i like it ! :) thank you For animation have you thought about skeletal animation? Something like spine could work. http://esotericsoftware.com That looks like a wonderful tool, but looks like it requires relatively high res images. Pixel art is a very diff...
by laperen
Sat Aug 13, 2016 4:05 pm
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 8626

Re: Composite sprites

WOW! what a ride these 3 days have been. Celebrated far too prematurely when I opened this thread Been working on sorting the sprites properly. Mainly which arm should be infront and which should be behind based on the "rotation". In the end my solution was to swap the back frames of one a...
by laperen
Sat Aug 13, 2016 11:17 am
Forum: Support and Development
Topic: [Solved] Trying to center scaled images (solution at bottom)
Replies: 5
Views: 4248

Re: [Solved] Trying to center scaled images (solution at bottom)

I can just love.graphics.draw another map file after the sprite for layering to make sprite be behind things. Then you have another problem where the character will be under a tree/building/whatever when its below The map file is 2560x1920 so it would fit all devices. The bigger screen you have, th...
by laperen
Sat Aug 13, 2016 9:01 am
Forum: Support and Development
Topic: [Solved] Trying to center scaled images (solution at bottom)
Replies: 5
Views: 4248

Re: [Solved] Trying to center scaled images (solution at bottom)

I'd highly recommend you look into using sprite atlas and sprite sheets for your game environment for your own sake and others. This tiny map is fine with the current method you are using, but will get tough when the map gets larger. Designing a map from individual sprites, will make positioning of ...
by laperen
Fri Aug 12, 2016 12:05 pm
Forum: Support and Development
Topic: how to create a sprite animation?
Replies: 2
Views: 4615

Re: how to create a sprite animation?

I implemented animations using this guide
http://chaddettmering.com/2015/04/2d-sp ... ve-part-2/

its essentially using quads to pick parts of the spritesheet you want to use in-game.