Search found 20 matches

by Bunnybacon
Mon Apr 11, 2022 1:42 pm
Forum: Games and Creations
Topic: TILT - Gravity Puzzles
Replies: 5
Views: 4154

Re: TILT - Gravity Puzzles

@ReFreezed Cheers. I fixed the audio. It's not great, but at least it doesn't blow your ears out. @gcmartijn I think I'll raise the price later, if I get around to adding some more levels to it. App store views / impressions are more than 100x sales. I think you might be right about making it free. ...
by Bunnybacon
Wed Apr 06, 2022 4:10 am
Forum: Games and Creations
Topic: TILT - Gravity Puzzles
Replies: 5
Views: 4154

TILT - Gravity Puzzles

Finally got around to releasing my puzzle game "TILT". https://youtu.be/AB4kJ9Lkff8 I started working on this in 2016, and took a long break due to work. I'd like to give my thanks to the creators of this amazing engine and community for helping me learn programming and game development. h...
by Bunnybacon
Wed Jun 05, 2019 10:22 am
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 271331

Re: Slab - An Immediate Mode GUI Library In Lua

Hey! Really excited about this lib! Any easy way to know whether a click is inside or outside the UI layer? Thanks! Yes, this is something I want to add real soon. I managed to hack this with local Region = require(SLAB_PATH .. '.Internal.UI.Region') and then checking for #Region.GetHotInstanceId()...
by Bunnybacon
Mon Jun 03, 2019 8:43 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 271331

Re: Slab - An Immediate Mode GUI Library In Lua

Hey!

Really excited about this lib!

Any easy way to know whether a click is inside or outside the UI layer?

Thanks!
by Bunnybacon
Sat Feb 24, 2018 6:40 pm
Forum: Games and Creations
Topic: BYTEPATH
Replies: 3
Views: 4829

Re: BYTEPATH

Wow man, this game looks great! The music sounds awesome!
by Bunnybacon
Fri Jan 05, 2018 9:53 pm
Forum: Libraries and Tools
Topic: Spectra - Color Manager for LOVE2D
Replies: 3
Views: 4364

Re: Spectra - Color Manager for LOVE2D

Wow, that's really cool! can't wait to try it out in my own project! Thanks!
by Bunnybacon
Sun Sep 03, 2017 5:30 pm
Forum: General
Topic: Complete Noob - Drawing text in layers
Replies: 22
Views: 13204

Re: Complete Noob - Drawing text in layers

love clears the main canvas on every draw call. I don't know how to disable this, but you can circumvent it by making a new canvas, like this: local file = assert(io.open("text.txt")) local canvas = love.graphics.newCanvas(300,300) for x=1,2 ,1 do local line = file:read() canvas:renderTo(f...
by Bunnybacon
Sun Sep 03, 2017 12:17 pm
Forum: General
Topic: play and write with mobile
Replies: 3
Views: 4095

Re: play and write with mobile

Hey 2dmk. You can 'build' a game to either Android or iOS. You can read about how to do it here:

https://love2d.org/wiki/Game_Distribution

Feel free to ask if you have any questions.
by Bunnybacon
Thu Aug 31, 2017 8:38 am
Forum: Libraries and Tools
Topic: I built this so for sublime text 3 in windows
Replies: 16
Views: 11719

Re: I built this so for sublime text 3 in windows

Very cool! I have been struggling to get my console to work when launching through sublime. Will check it out when I get home!