Search found 106 matches
- Sun Mar 24, 2019 9:03 pm
- Forum: Games and Creations
- Topic: polyamory - Multi-version LÖVE
- Replies: 25
- Views: 41203
Re: polyamory - Multi-version LÖVE
I can confirm it works now. Thanks.
- Sun Mar 24, 2019 4:46 pm
- Forum: Games and Creations
- Topic: polyamory - Multi-version LÖVE
- Replies: 25
- Views: 41203
Re: polyamory - Multi-version LÖVE
Nice, thank you!
I tried to drag and drop, but it still seems to struggle with spaces. I'm on Windows, and it says it can't find "C:\Program" (assuming it tried to access "C:\Program Files\...").
I tried to drag and drop, but it still seems to struggle with spaces. I'm on Windows, and it says it can't find "C:\Program" (assuming it tried to access "C:\Program Files\...").
- Sun Mar 17, 2019 8:08 am
- Forum: General
- Topic: Where I run the command "love --version"
- Replies: 4
- Views: 4242
- Sat Mar 16, 2019 6:24 am
- Forum: Support and Development
- Topic: Love2D 11.2 Requirements? [SOLVED]
- Replies: 10
- Views: 11092
Re: Love2D 11.2 Requirements?
What do you mean "requirements"? Hardware, software? To run what, a "hello world"?
- Tue Mar 05, 2019 6:22 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562769
Re: What's everyone working on? (tigsource inspired)
We're still working on our little beat 'em up... Adding new attacks and stuff.
By the way, we're looking for a background pixel artist, if anyone is interested. Preferably free because our game is free too.
By the way, we're looking for a background pixel artist, if anyone is interested. Preferably free because our game is free too.
- Sun Feb 10, 2019 7:57 am
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 35159
Re: Mario Kart: Extreme Drift
After having worked so many years on my Super Mario Kart editor, it's interesting to see the game remade with modern technologies. Some limitations are no longer there, but some things are missing (like moving lava). Anyway, nice work!
- Sat Dec 08, 2018 3:06 pm
- Forum: Support and Development
- Topic: LOAD EXTERNAL LUA FILE (Solved!)
- Replies: 6
- Views: 5447
Re: [SOLVED]
Please don't delete your posts... They can be useful to other people later.
- Tue Nov 27, 2018 10:17 pm
- Forum: Games and Creations
- Topic: Survival Cow - my first Android game
- Replies: 1
- Views: 3360
Re: Survival Cow - my first Android game
Really simple but finished easily beats ambitious but never finished (like my own projects), so... way to go!
- Thu Nov 22, 2018 7:55 pm
- Forum: Support and Development
- Topic: How do i make good shadows in my games
- Replies: 5
- Views: 4632
- Sat Nov 17, 2018 11:17 am
- Forum: Support and Development
- Topic: Creatin an adventure/rpg game.
- Replies: 14
- Views: 12655
Re: Creatin an adventure/rpg game.
Stuff like sprite movements or collisions would be handled just the same as if you didn't use Tiled. It's just that Tiled helps you with the map definitions. It just spits out Lua, so then you're just dealing with regular Lua code.