Search found 31 matches

by Kibita
Fri Jun 02, 2017 1:56 am
Forum: General
Topic: Essential libraries for game making
Replies: 6
Views: 6931

Re: Essential libraries for game making

I know this list, but I didn't mean this.
by Kibita
Wed May 31, 2017 4:39 pm
Forum: General
Topic: Essential libraries for game making
Replies: 6
Views: 6931

Essential libraries for game making

Hello guys!

What are the essential lua/love2d libraries that I should have to help me to build a game? HUMP, anim8, ... ?
Thank you!
by Kibita
Fri Aug 05, 2016 2:36 am
Forum: Support and Development
Topic: My game on Android
Replies: 2
Views: 2402

Re: My game on Android

I fixed the error: I compressed the project as .rar instead of .zip

Fixed!
by Kibita
Fri Aug 05, 2016 2:03 am
Forum: Support and Development
Topic: My game on Android
Replies: 2
Views: 2402

My game on Android

Hello!

It is the first time I'm porting my game to Android, but when I launch the app on my phone it just shows the Super Toast screen. What I am doing it wrong?

Thanks for help!
by Kibita
Tue Jul 26, 2016 8:08 pm
Forum: Support and Development
Topic: Change HUMP Time delay
Replies: 1
Views: 1958

Change HUMP Time delay

Hello! What are the best way to change the delay time of a Hump Timer function? I tried to implement a function inside Timer.lua like this: function Timer:delayTime(handle, delay) self.functions[handle] = delay end and in the main game file: local time = 1.5 spawn = Timer.every(time, function() tabl...
by Kibita
Tue Jul 19, 2016 12:27 am
Forum: Support and Development
Topic: Problem with the line color
Replies: 7
Views: 4068

Re: Problem with the line color

Oh my God, I just used love.graphics.clear that pgimeno used and it worked!
by Kibita
Mon Jul 18, 2016 9:43 pm
Forum: Support and Development
Topic: Problem with the line color
Replies: 7
Views: 4068

Problem with the line color

Hello! I'm trying to make an effect that "simulates" the stars in movement and I'm making them with the color white, but some lines are showing grey, as you can see in the image: https://love2d.org/imgmirrur/x7sng36.png And here's where I draw each line: function GameEffect:draw() for i=1,...
by Kibita
Mon Jul 11, 2016 10:44 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 146128

Re: push - a resolution-handling library

Hey! The library is great! But I'd like to know if it's possible to use Push and Hump Camera at the same time, I mean: I want to use Push to the game resolution and Hump Camera for camera effects (movement, shake, etc...). If you wanna go further with Push, take a look at Libgdx Camera/Viewport syst...
by Kibita
Mon May 09, 2016 12:43 am
Forum: Support and Development
Topic: HardonCollider: attempt to call method 'bbox'
Replies: 1
Views: 1864

Re: HardonCollider: attempt to call method 'bbox'

I discovered the problem: I used HC.collisions(player) with playeras a table instead using the shape created from HC.rectangle(). So the code must be like this:

Code: Select all

for shape, delta in pairs(HC.collisions(player.body)) do
   player:die()
end
by Kibita
Sun May 08, 2016 11:25 pm
Forum: Support and Development
Topic: HardonCollider: attempt to call method 'bbox'
Replies: 1
Views: 1864

HardonCollider: attempt to call method 'bbox'

Hello! This is my first time I am using this library for check collisions between the player and obstacles. I followed what the documentation says to do to check collisions but it show this error message: HC/init.lua:105: attempt to call method 'bbox' (a nil value) . I tried to find what caused the ...