Search found 64 matches

by Hydrogen Maniac
Tue Oct 11, 2022 9:37 pm
Forum: Games and Creations
Topic: Spell Sling - First-person roguelike dungeon crawler - post jam version released!
Replies: 7
Views: 2129

Re: Spell Sling - First-person roguelike dungeon crawler

A post jam version is now available to download on the itch page! It took me *a bit* longer than anticipated but I hate leaving projects unfinished so I couldn't just let this game sit in its current state for much longer. Here's some of the new features, fixes and changes I have made in the new an...
by Hydrogen Maniac
Tue Aug 16, 2022 6:29 pm
Forum: Games and Creations
Topic: Spell Sling - First-person roguelike dungeon crawler - post jam version released!
Replies: 7
Views: 2129

Re: Spell Sling - First-person roguelike dungeon crawler

Very cool, I couldn't stop "just having one more go". I would have liked a map just to stop me from wandering around an empty level checking I've seen everything but other than that it's very impressive. I'll leave a rating on the submission page, it deserves more people to see it. Out of...
by Hydrogen Maniac
Mon Aug 15, 2022 10:02 pm
Forum: Games and Creations
Topic: Spell Sling - First-person roguelike dungeon crawler - post jam version released!
Replies: 7
Views: 2129

Spell Sling - First-person roguelike dungeon crawler - post jam version released!

Legends speak of a series of powerful spells inscribed on a holy scroll hidden deep underground where only fools would dare to wander... fools and you. https://i.imgur.com/cvokgfm.png Hi everyone! I've been working on this for the last two weeks as part of this years LOWREZJAM and thought it was go...
by Hydrogen Maniac
Mon Jul 18, 2022 10:18 pm
Forum: Games and Creations
Topic: STACKR-X
Replies: 10
Views: 4055

Re: STACKR-X

Very nice and simple, I really liked the colors altough tetris without any music or ambience feels a little off.
by Hydrogen Maniac
Mon Jul 18, 2022 9:19 pm
Forum: Games and Creations
Topic: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
Replies: 3
Views: 1683

Re: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!

It is possible to dash into the wall and travel inside the walls, bypassing all enemies etc. Sadly while trying to set the EmberSlash any% speedrun I got lost in the maze and ended up in the void. I guess the collision could do with some interpolation, I'll look into it. Nicely polished and very sa...
by Hydrogen Maniac
Fri Jul 15, 2022 2:40 pm
Forum: Games and Creations
Topic: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
Replies: 3
Views: 1683

EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!

https://i.imgur.com/2aN4amv.png Hi everyone! Last week I participated in Mini jam 110 and I thought my submission was good enough to polish up a bit and to show off to all of you good folk here on the LÖVE 2D forums. :) I might develop the game further due to all the great feedback but you know how...
by Hydrogen Maniac
Wed Jul 06, 2022 3:44 pm
Forum: Support and Development
Topic: how to generate a depthmap?
Replies: 2
Views: 1015

Re: how to generate a depthmap?

When you draw your depthmap to the screen is it completely black or just very nearly completely black? The best way that I know of to check for this (aside from just squinting really hard at the screen) is to render the depthmap to the screen, take a screenshot, open said screenshot in your photo ed...
by Hydrogen Maniac
Thu May 19, 2022 12:11 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 170
Views: 339768

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

Out of curiosity, would writing an Ambient Occlusion shader be possible, if so would it be trivial, and if so would it work fast enough to not cause slowdown? Or should I not bother trying to write one? I feel like my game would look much better with subtle AO. In my old raycasting project I baked ...
by Hydrogen Maniac
Mon Apr 18, 2022 12:34 am
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 34
Views: 39528

Re: Lead Haul - Old-school space pirate FPS

Hello, I tweaked the input and physics system slightly, would love to hear feedback on how to best generalize the ideas into a reusable framework for everyone else: This is really cool :awesome: . I've always been a big fan of bunny hopping even if I think a bit of extra air control wouldn't hurt. ...
by Hydrogen Maniac
Tue Jan 25, 2022 11:33 pm
Forum: Games and Creations
Topic: Dust: Battle Beneath Alpha 0.03
Replies: 31
Views: 16002

Re: Dust: Battle Beneath Beta 0.01

This is pretty fun and it's certainly ambitious, but it's also quite the chaotic mess. A couple of thoughts: The game could do with some added visual clarity, making the hud take up less of the screen and reducing the dust particles is probably a good start. Talking with npcs by shooting them is a b...