Search found 88 matches

by ReFreezed
Mon May 25, 2020 3:58 am
Forum: Support and Development
Topic: Window Icon does not change
Replies: 1
Views: 43

Re: Window Icon does not change

The image may be too big. Maybe try if a 32x32 or 16x16 image works. What OS are you using?
by ReFreezed
Fri May 01, 2020 10:04 am
Forum: General
Topic: I can`t export game.lua to game.exe, any help?
Replies: 2
Views: 314

Re: I can`t export game.lua to game.exe, any help?

Are you using PowerShell? That command is for cmd.exe, not PowerShell.
by ReFreezed
Sun Apr 12, 2020 8:28 pm
Forum: Support and Development
Topic: Question about setsockname and portforwarding inside local network
Replies: 1
Views: 306

Re: Question about setsockname and portforwarding inside local network

Port forwarding does nothing within a local network - it's only for connections from the outside, so that's not the problem. I think setpeername() should take the address you want to connect to and setsockname() should take "*". (My socket knowledge is a little bit rusty.)
by ReFreezed
Sun Apr 12, 2020 4:01 pm
Forum: Games and Creations
Topic: Gravicles (SIM)
Replies: 3
Views: 1024

Re: Gravicles (SIM)

Fun little toy.
by ReFreezed
Fri Apr 03, 2020 2:50 pm
Forum: Support and Development
Topic: Make ParticleSystem start immediately + fog effect
Replies: 2
Views: 737

Re: Make ParticleSystem start immediately + fog effect

You'll have to kickstart the particles. Do something like this in love.load:

Code: Select all

local dt = .1
for time = 0, 2, dt do
	r:update(dt)
	s:update(dt)
end
by ReFreezed
Tue Mar 10, 2020 12:32 pm
Forum: General
Topic: Catching all the typos ...
Replies: 9
Views: 3722

Re: Catching all the typos ...

I don't know if linters can help with misspelled table fields specifically, but it'd be easy to write a script that looks for similar identifiers that have different letter cases (i.e. mainUi vs. mainUI) across the files in the project. You're saying you've used compiled languages. I would actually ...
by ReFreezed
Tue Mar 10, 2020 9:45 am
Forum: General
Topic: Catching all the typos ...
Replies: 9
Views: 3722

Re: Catching all the typos ...

Welcome to the forums! This is the curse of high-level languages like Lua. You can use a Lua linter to catch some errors (this is probably what you're looking for) but other errors can only be found when running and testing the program. You simply have to be more diligent when typing compared to oth...
by ReFreezed
Tue Mar 10, 2020 9:15 am
Forum: Games and Creations
Topic: Devil Disco - 7DRL
Replies: 5
Views: 3396

Re: Devil Disco - 7DRL

No, the randomness is fine. I meant the mechanics. Rogue-likes love to punishing the player for everything, but a puzzle game would just let the player change their mind about a choice and try a different strategy so they eventually can reach the solution of the situation. I liked the strategy part ...
by ReFreezed
Mon Mar 09, 2020 6:31 am
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 11
Views: 12247

Re: LuaPreprocess

ingsoc451 wrote:
Sun Mar 08, 2020 5:08 pm
I found this to be more intuitive than the others
I'm glad you think so. :)
by ReFreezed
Sun Mar 08, 2020 2:17 pm
Forum: Games and Creations
Topic: Devil Disco - 7DRL
Replies: 5
Views: 3396

Re: Devil Disco - 7DRL

Pretty cool little game. I did find myself wanting to undo a turn or two several times. I think the game would be better if is was a bit more puzzle-like rather than "rogue-like".