Search found 72 matches
- Sat Aug 03, 2019 12:21 pm
- Forum: Libraries and Tools
- Topic: Another Lua Vector library
- Replies: 14
- Views: 5224
Re: Another Lua Vector library
If you really care about performance (maybe just in special areas of some innerloops where you need the best possible performance) you could easily localize the methods in question, shortcutting all the overhead described above and directly call them with your tables. I just want to add that the ab...
- Fri Jul 26, 2019 9:31 am
- Forum: Support and Development
- Topic: Windows 32-bit OpenAL32.dll crashes
- Replies: 3
- Views: 2435
Re: Windows 32-bit OpenAL32.dll crashes
This would probably be good to report in the issue tracker: https://bitbucket.org/rude/love/issues
(Looking at the properties of the 11.2 love.exe reveals that the file version value is 11.1.0.0. I assume the LÖVE team just forgot to update the value when compiling the exe.)
(Looking at the properties of the 11.2 love.exe reveals that the file version value is 11.1.0.0. I assume the LÖVE team just forgot to update the value when compiling the exe.)
- Sun Jul 14, 2019 6:50 pm
- Forum: Support and Development
- Topic: Playing music with 2 sources
- Replies: 5
- Views: 995
Re: Playing music with 2 sources
To make sure one sound is played exactly after another with no interruption you need to use a queueable source. (Your example actually plays seamlessly for me but that's just luck.)
- Thu Jul 11, 2019 6:13 pm
- Forum: Libraries and Tools
- Topic: LuaPreprocess
- Replies: 9
- Views: 6527
Re: LuaPreprocess
Cool! I read through it. There's one thing in step #4 I think is a bit confusing/misleading: //this is how to use the luapreprocess as a code block, remember the syntax ! to denote the start and end of the code block to be preprocessed An ! without a parenthesis simply means the rest of the line is ...
- Thu Jun 27, 2019 7:35 am
- Forum: Support and Development
- Topic: Cannot create image (OpenGL error: invalid operation)
- Replies: 2
- Views: 10708
Re: Cannot create image (OpenGL error: invalid operation)
I'm not sure if it's the problem, but that image uses 16 bits per sample instead of the more common 8 bits.
- Wed Jun 19, 2019 2:40 am
- Forum: Support and Development
- Topic: [HELP] Problem to understand how implement Joystick/Controller works
- Replies: 1
- Views: 2404
Re: [HELP] Problem to understand how implement Joystick/Controller works
joystick:getGamepadAxis() returns a number, not a boolean, which is why both prints trigger. Don't bother using love.joystickaxis() if you just want to know the current value of a joystick axis in love.update() - simply call joystick:getGamepadAxis() inside love.update(). love.joystickaxis() gets c...
- Sun Jun 16, 2019 12:55 am
- Forum: Support and Development
- Topic: What are the names of RT/LT/RB/LB buttons for Love 2D ?
- Replies: 4
- Views: 2390
Re: What are the names of RT/LT/RB/LB buttons for Love 2D ?
If joystick:isGamepad() returns false then you'll need to bind buttons/axes using setGamepadMapping() before any of the gamepad methods will work.
- Tue Jun 11, 2019 5:32 pm
- Forum: Libraries and Tools
- Topic: LuaPreprocess
- Replies: 9
- Views: 6527
Re: LuaPreprocess
Awesome! I'll have a look at that blog post. 

- Sat Feb 02, 2019 7:55 pm
- Forum: Support and Development
- Topic: "Islands" not being generated after certain x/y value
- Replies: 3
- Views: 1482
Re: "Islands" not being generated after certain x/y value
Are you maybe drawing outside the 5000x5000 canvas? I don't see any other limits in the code.
- Mon Jan 14, 2019 10:52 pm
- Forum: Support and Development
- Topic: Create .apk File
- Replies: 6
- Views: 2006
Re: Create .apk File
1. You can make .apk files on any operative system.
2. Please share your .apk file so people can help you find the problem instead of blindly guessing what the issue is.
The wiki may help you, if you didn't check it already.
2. Please share your .apk file so people can help you find the problem instead of blindly guessing what the issue is.
The wiki may help you, if you didn't check it already.