Do you mean for debugging? You can add a 'name' field.darkfrei wrote: ↑Sun Apr 11, 2021 11:39 amHow I can understand which stete is enabled?pgimeno wrote: ↑Sun Apr 11, 2021 11:04 am I wrote about one way of dealing with states, starting here: https://love2d.org/forums/viewtopic.php ... 26#p194226
Take a look, see if that helps you wrap around your head around it.
Search found 2550 matches
- Sun Apr 11, 2021 1:18 pm
- Forum: Support and Development
- Topic: If statement and Goto
- Replies: 27
- Views: 674
Re: If statement and Goto
- Sun Apr 11, 2021 11:04 am
- Forum: Support and Development
- Topic: If statement and Goto
- Replies: 27
- Views: 674
Re: If statement and Goto
I wrote about one way of dealing with states, starting here: https://love2d.org/forums/viewtopic.php ... 26#p194226
Take a look, see if that helps you wrap around your head around it.
Take a look, see if that helps you wrap around your head around it.
- Sat Apr 10, 2021 4:37 pm
- Forum: Games and Creations
- Topic: SnowFlakes
- Replies: 3
- Views: 86
Re: SnowFlakes
Brings memories of Track & Field, hehe. Nice. Level 14 might be the maximum humanly possible in a decent graphics card (I got there too; my spacebar is going to sue me for abuse), but by setting love.keyboard.setKeyRepeat(true) it can be shown that it's not the maximum level attainable. In my de...
- Sat Apr 10, 2021 3:15 pm
- Forum: General
- Topic: Physics and dt
- Replies: 1
- Views: 77
Re: Physics and dt
The force applied by applyForce should not be multiplied by dt in principle. It lasts the duration of dt that you pass to world:update(); if you want it to be applied for longer, you have to apply it multiple times.
- Sat Apr 10, 2021 2:40 pm
- Forum: General
- Topic: Checking if anyone has got JUMPER to work recently?
- Replies: 8
- Views: 176
Re: Checking if anyone has got JUMPER to work recently?
The original source was started in 2012; by comparison, Löve was started in 2007, so by that standard, Jumper is 5 years more modern than Löve. Last commit to Jumper is from October 2019, less than 2 years ago. For comparison, Löve 11.0 was released in April 2018, three years ago. Even more, Jumper ...
- Sat Apr 10, 2021 11:30 am
- Forum: General
- Topic: Checking if anyone has got JUMPER to work recently?
- Replies: 8
- Views: 176
Re: Checking if anyone has got JUMPER to work recently?
Doesn't change the fact that all the githubs, forks and blogs are outdated except for LOVE Wiki. :) What? The Löve Wiki for Jumper points to the author's repository, which is the only authoritative source, unless it was forked because it was abandoned, which I don't think is the case for this proje...
- Fri Apr 09, 2021 11:29 am
- Forum: Games and Creations
- Topic: WordPlay: An educational game for under 6s
- Replies: 8
- Views: 3688
- Thu Apr 08, 2021 1:26 pm
- Forum: Support and Development
- Topic: File paths: I've tried everything
- Replies: 13
- Views: 255
Re: File paths: I've tried everything
If that's what you want, maybe you can try this? package.cpath = love.filesystem.getSourceBaseDirectory() .. "/*.dll;" .. package.cpath sqlite3 = require 'lsqlite3' I don't know if love.filesystem.setCRequireDirectory() should be used instead. I haven't used binary packages. My guess is th...
- Thu Apr 08, 2021 12:43 pm
- Forum: Support and Development
- Topic: File paths: I've tried everything
- Replies: 13
- Views: 255
Re: File paths: I've tried everything
love.filesystem.getWorkingDirectory() tells you what the current directory is (what ./ is)-
- Thu Apr 08, 2021 10:18 am
- Forum: Support and Development
- Topic: File paths: I've tried everything
- Replies: 13
- Views: 255
Re: File paths: I've tried everything
The whole traceback would be interesting, to see if ./lsqlite3.dll has been tried. Also, the current working directory from the point of view of the application (edit: as returned by love.filesystem.getWorkingDirectory()). Lastly, I don't know whether Windows will always look in ./ for a DLL, but it...