Search found 138 matches
- Sun Dec 24, 2017 6:42 am
- Forum: Games and Creations
- Topic: Bass Lover
- Replies: 10
- Views: 9141
Re: Bass Lover
Hey thanks for the feedback :) @ivan 1. mouse-movement would be easy to implement, and is a goal so that the game is playable on touch devices. I am thinking a click on open water will automatically turn your boat to the correct angle, or move one tile in the direction you clicked. 2.The UI buttons ...
- Sat Dec 23, 2017 6:30 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562758
- Sat Dec 23, 2017 6:29 pm
- Forum: Games and Creations
- Topic: Bass Lover
- Replies: 10
- Views: 9141
Bass Lover
Bass lover is a fun fishing game where you enter a 3 day fishing tournament to catch the biggest fish. The game is strategic based as opposed to action based: time passes with turns, and success is determined by weather conditions, your lure selection and sometimes a little luck. Download the game h...
- Sat Dec 23, 2017 3:44 pm
- Forum: General
- Topic: Need help animating a character
- Replies: 5
- Views: 3867
Re: Need help animating a character
Tutorial: Walking animation for low-res sprites | Manning Leonard Krull is a nice resource I used in the past when trying my hand a spriting.
- Fri Dec 22, 2017 8:18 am
- Forum: Games and Creations
- Topic: Pinball
- Replies: 32
- Views: 29614
Re: Pinball
Well a quick look at the source revealed this is already fixed, thanks to some patches from Taknamay, I just forgot to create the release.
Here you go, merry christmas
https://github.com/wesleywerner/nova-pi ... tag/v0.2.3
Here you go, merry christmas
https://github.com/wesleywerner/nova-pi ... tag/v0.2.3
- Fri Dec 22, 2017 7:53 am
- Forum: Games and Creations
- Topic: Pinball
- Replies: 32
- Views: 29614
Re: Pinball
Maybe I will update the code to 0.10 during my holiday
- Fri Dec 22, 2017 7:45 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562758
Re: What's everyone working on? (tigsource inspired)
working on a bass fishing simulation
- Thu Dec 07, 2017 8:04 pm
- Forum: Libraries and Tools
- Topic: Yet another path finding module
- Replies: 7
- Views: 6549
Re: Yet another path finding module
I will make a note of JPS, I can't promise I will work on that yet, I am too infatuated with other projects. But JPS sounds like the way to optimize for speed
- Sat Dec 02, 2017 1:20 pm
- Forum: Libraries and Tools
- Topic: Yet another path finding module
- Replies: 7
- Views: 6549
Re: Yet another path finding module
FYI here is the git repo with some unit tests https://github.com/wesleywerner/lua-star
- Sat Dec 02, 2017 1:13 pm
- Forum: Libraries and Tools
- Topic: Yet another path finding module
- Replies: 7
- Views: 6549
Re: Yet another path finding module
@erasio it is very similar to A*, because I use distance as part of the cost, and because I sort the node list by cost priority, the algorithm tends to follow low-cost paths first. As you note I don't have user specified path costs. @nyenye Thanks! I was thinking if you want to add path costs by way...