Search found 80 matches

by kicknbritt
Tue Sep 28, 2021 7:03 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 21126

Re: Lead Haul - Old-school space pirate FPS

So wholesome jeez.
Really nice job on the game.
Also G3D is very good and much needed in this community.
by kicknbritt
Fri Aug 27, 2021 7:34 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Re: Sliding Pixel Collision?

Im probably just going to skip sliding collision for now. Thanks for all the suggestions. Ill let you guys know if I figure something out.
by kicknbritt
Thu Jul 29, 2021 4:35 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Re: Sliding Pixel Collision?

Sorry guys I have been insanely, insanely busy. I will try to get this worked on in a day or two.
by kicknbritt
Tue Jul 27, 2021 3:13 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Re: Sliding Pixel Collision?

Actually this might work. I think I misunderstood what you meant. Let me try to work in some sort of angular movement into the example.
by kicknbritt
Mon Jul 26, 2021 5:48 pm
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Re: Sliding Pixel Collision?

I don't think that approach will work either because I need the player to slide on terrain in the direction they are moving. Also I would rather find a way without precomputing everything if possible. I guess what I really need, is some kind of math that determines a movement direction upon collisio...
by kicknbritt
Mon Jul 26, 2021 5:05 pm
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Re: Sliding Pixel Collision?

Actually I was just thinking that. Trying to work something out right now
by kicknbritt
Mon Jul 26, 2021 4:26 pm
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Re: Sliding Pixel Collision?

Sorry, maybe I should have specified the perspective is top-down.

I have tried to think of something but I can't find any way this would map directly to a top-down map but I could easily be wrong.
by kicknbritt
Mon Jul 26, 2021 6:32 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 8480

Sliding Pixel Collision?

Hey guys. I am putting the finishing touches on my games terrain collision system and I need some help. Here is the situation: Imagine a bunch of players with an x, y and direction running around a map. The map consists of a texture holding terrain pixels. For collision detection, I am using the pla...
by kicknbritt
Sat May 29, 2021 7:24 pm
Forum: Support and Development
Topic: I need to split up a table
Replies: 8
Views: 7454

Re: I need to split up a table

+1 For enet. Alot of the information you are sending seems crucial so you wouldn't want to fragment and drop random pieces of data (which will happen with udp packets)
by kicknbritt
Fri Apr 23, 2021 11:34 am
Forum: Support and Development
Topic: FFI: How to store a tcp client object in a more efficient way?
Replies: 10
Views: 6542

Re: FFI: How to store a tcp client object in a more efficient way?

:( well I didn't know that. And ty sir wish me luck I will accomplish my goal somehow.