Hello. I am instancing a bunch of cube faces in a shader, and I am using imagedata to store the per instance values in 3 different floats using the "rg11b10f" Image format. I would like to pass as little data to the shader as possible and also keep it light for mobile devices, so I am storing the da...
Dude! You are a life saver thank you! Also much appreciated on all the code descriptions and notes. Very helpful. I will be working through all this today thanks a bunch!
Hello Guys. So I am still working on a minecraft engine and I am still having crazy memory issues. There is for sure a memory leak in love.graphics.newMesh. I don't really know who to talk to about that so I am going to switch to using instancing to just render the block faces. Does anyone know how ...
Hey guys I am working on putting a blocky rendering engine I was working on a while ago on android. I am using the SS3D library. I previously was working on windows 10 64 bit. When I loaded the game into the love2d android app I get this error Error Error validating pixel shader code: Line 37: ERROR...
Hello. I have no idea what the use of a cube image is, but I do know that you need a shader to render it:
(See here https://love2d.org/wiki/love.graphics.newCubeImage)
And Im pretty sure that it is used for 3d textures somehow, not in the 2d way you are trying to use it.
Omg! Ty so much! And yes I am planning to integrate loves new features for 3d, I just wanted to figure out how skeletal animation works first.
Thanks dude
Hey guys. So I have been trying to get 3d skeletal animation working for my game for the last week, with no avail. I trying to use the same technique for skeletal animation used here https://github.com/excessive/love3d-demos/blob/master/src/skeletal-animation.lua but when I try to render the model i...