Search found 9 matches
- Thu Oct 19, 2017 9:50 pm
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 482898
Re: NekoGear.com (LÖVE T-Shirts, etc)
Thanks for the hint! I didn't know that the shop went over to Spreadshirt, and when www.nekogear.com went unavailable, I assumed the shop went down as well. Glad to see that it's not the case!
- Sat Oct 07, 2017 1:24 pm
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 482898
Re: NekoGear.com (LÖVE T-Shirts, etc)
Sorry for the double post, but it's been some time, and it seems like the address itself isn't available anymore (www.nekogear.com). I regret only ordering one piece of clothing some time ago, so what are the chances that some kind of LÖVE fan shop will come online again? If it depends on who is wil...
- Mon Jun 19, 2017 4:16 pm
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 482898
Re: NekoGear.com (LÖVE T-Shirts, etc)
Hi,
I wanted to order some T-shirts again, but the store seems to be down currently:
I hope that's only temporarily! I would like to be able to support LÖVE again soon!
I wanted to order some T-shirts again, but the store seems to be down currently:
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- Mon Aug 01, 2016 11:56 am
- Forum: General
- Topic: Configuring Visual Studio with Babelua for LÖVE
- Replies: 16
- Views: 14820
Re: Configuring Visual Studio with Babelua for LÖVE
Thanks for your replies both of you! The problem was really caused by having the 64bit version of LÖVE installed. Now with the 32bit version, everything works!
- Fri Jul 15, 2016 3:38 pm
- Forum: General
- Topic: Configuring Visual Studio with Babelua for LÖVE
- Replies: 16
- Views: 14820
Configuring Visual Studio with Babelua for LÖVE
Hi, I switched from a Mac machine to a new Windows box, and would like to set up Visual Studio to work with LÖVE. I know that there's ZeroBrane Studio available for Windows (which I also used on the Mac), but I thought I'd give Visual Studio a try this time. I configured Visual Studio and Babelua ac...
- Sat Sep 12, 2015 4:11 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 93558
Re: [Library] tiny-ecs - Fast Simple Entity Component System
Oh hey, pretty quick reply!
I think I was a little bit confused about the wording on system.active in the API, but it sounds logical now. Good to know that it was the right way after all! Thanks for taking your time!
I think I was a little bit confused about the wording on system.active in the API, but it sounds logical now. Good to know that it was the right way after all! Thanks for taking your time!
- Sat Sep 12, 2015 3:48 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 93558
Re: [Library] tiny-ecs - Fast Simple Entity Component System
Hi, I hope it's alright to revive this thread for a question that I have about tiny-ecs: First of all, very interesting and useful library! I currently use LÖVE for an app prototype that is in need of an ECS, and in the end decided on tiny-ecs. However, I'm wondering how I can toggle a System so tha...
- Mon Mar 02, 2015 2:06 pm
- Forum: Support and Development
- Topic: Implementing player movement in a Finite State Machine
- Replies: 13
- Views: 14505
Re: Implementing player movement in a Finite State Machine
Hi, thanks for all your replies so far. I guess my original post was a little bit cluttered because it basically asked two things separately---how best to implement a finite state machine, and how best to split up movement logic in love.update(dt) and love.keypressed(key). Regarding the FSM: Regardi...
- Sat Feb 28, 2015 2:08 pm
- Forum: Support and Development
- Topic: Implementing player movement in a Finite State Machine
- Replies: 13
- Views: 14505
Implementing player movement in a Finite State Machine
Hello everyone, first of all, I'm really grateful for having found LÖVE and this forum. Game development has always been my favorite hobby, and with LÖVE it feels like the game I'm day-dreaming about (like everyone else here probably :awesome: ) could be really achieved with enough effort and time. ...