Search found 4 matches

by kuniqs
Wed Nov 12, 2014 12:40 pm
Forum: General
Topic: New entity system: PILES
Replies: 4
Views: 4454

Re: New entity system: PILES

The final, 8hth iteration of Imbir Component System library. This one has been rewritten to solve some performance problems with imbir6. Long story short: it doesn't waste cycles any more. For more of my spergin check below. imbir8.lua Usage (more detailed uses inside library): w = World() i = Imbir...
by kuniqs
Mon Nov 03, 2014 12:15 pm
Forum: General
Topic: New entity system: PILES
Replies: 4
Views: 4454

Re: New entity system: PILES

I'm publishing an improved version here without memory-leaking bugs of the previous one. I'll post the game later since honestly it's the first time I've tried my hand on coding a platformer - I'm more a roguelike developer. Why Imbir6? It's a mystery of the ages, or for whoever gets a hold on my bo...
by kuniqs
Fri Oct 31, 2014 11:30 am
Forum: General
Topic: New entity system: PILES
Replies: 4
Views: 4454

Re: New entity system: PILES

It's me again. I've tried many approaches, each with it's own drawback and said 'to hell with it'. Seeing as no single way was perfect, I've written few games in spare hours to see how my favorite ECS (clone of Artemis framework) manages. I also removed the juvenile political incorrectness after I g...
by kuniqs
Tue Oct 14, 2014 3:08 pm
Forum: General
Topic: New entity system: PILES
Replies: 4
Views: 4454

New entity system: PILES

Behold, PILES! (check out https://github.com/kuniqs/imbir8 for newest version) Politically Incorrect Lua Entity System was inspired by <a href="http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/">this article</a> about database-based (durr) ...