Search found 9 matches

by smokingbunny
Tue Oct 07, 2014 11:55 am
Forum: General
Topic: help with level building
Replies: 6
Views: 4519

Re: help with level building

oooh. thank you very much for that, ill have a nice dig into it. i did have a little bit of a 'spark' moment when figuring some things out, still using physics, but just stuck on the placement, or even the coding of where the physics go in the grid. if that makes sense :s here is what i have got to,...
by smokingbunny
Mon Oct 06, 2014 8:45 pm
Forum: General
Topic: help with level building
Replies: 6
Views: 4519

Re: help with level building

found an old file, which built up to what i made before going closer to collision for blocks that are 1s, but doesnt have the collision as it was before i started to put it in. ill look further, but my computer has been really giving me problems lately and have missing a lot now. a new one is needed...
by smokingbunny
Mon Oct 06, 2014 8:31 pm
Forum: General
Topic: help with level building
Replies: 6
Views: 4519

Re: help with level building

aye, i was trying to find what i had done before, but its missing. which is odd. but ill drum up something to show

thanks
by smokingbunny
Mon Oct 06, 2014 7:29 pm
Forum: General
Topic: help with level building
Replies: 6
Views: 4519

help with level building

hello all, been a bit busy of late, planning to get away from the UK but want to get some code on. and one thing i have been on and off trying to get going is a certain type of level building , thats built through 1s and 0s. the type of level building is: thisIsALevel = { {1,1,1,1,1,1,1,1}, {1,0,0,0...
by smokingbunny
Sun Sep 21, 2014 11:26 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 125618

Re: Experimental iOS port (LÖVE 0.9.x)

so i did get it on the pad with a jailbreak. honesty would like to get the dev thing, but just cant afford that right now. hey ho but the splash screen does work, woo one problem is actually getting a .love to play. i made a quick lua file in textastic, then zipping then renaming to a .love on the d...
by smokingbunny
Sun Sep 21, 2014 8:07 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 125618

Re: Experimental iOS port (LÖVE 0.9.x)

HA, please excuse, i was messing with that before, so its kind of stuck ;) but that is sweet. im going away to italy and dont fancy taking my laptop, due to it reaching its bitter end. so the fact i can use the tablet to do everything is awesome. ill jailbreak it tonight and get cracking oooooh, spo...
by smokingbunny
Sun Sep 21, 2014 6:21 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 125618

Re: Experimental iOS port (LÖVE 0.9.x)

ive recently got this to work first time, which is great. so thanks a big bloody, ruddy bunch balls. i made a blog post on getting it done myself, just to share what was made in this forum post RIGHT HERE one question that is entering my noggin now with iLÖVE2D, is with editing .love files, or makin...
by smokingbunny
Sun Sep 21, 2014 5:12 pm
Forum: General
Topic: im back. this is what ive been doing
Replies: 3
Views: 2876

Re: im back. this is what ive been doing

HA, ill check that out. but its weird because i do get emails, so have no idea why its odd. ill ask my providers 'what the chuff' ;) though with this new username, its like all my other ones, ill get on and delete and sort the old account ;) aye, polycode is annoying in not having the right document...
by smokingbunny
Sat Sep 20, 2014 12:05 pm
Forum: General
Topic: im back. this is what ive been doing
Replies: 3
Views: 2876

im back. this is what ive been doing

hello all, i was as smoking bunny, but had trouble and am now on as smokingbunny. but im back, and am really gagging for LÖVE... in all the wrong places ;) but just wanted to share wanted i have been doing of late, and that is playing with a new-ish game framework using LUA, its called polycode. you...