Search found 90 matches
- Sun Jan 03, 2016 7:14 am
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 81
- Views: 90828
Re: [Lib] SUIT - Simple User Interface Toolkit
Great library. Love the name by the way. Maybe I will SUIT up.
- Sun Jan 03, 2016 7:10 am
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 14200
Re: What is your background?
I'm 14. I started my programming background at age 11-12. My first language is of course, Lua. I started to learn Lua when I was trying to make a mod for CS2D . I used Lua with no optimizations at all. Used others' code and mixed them together so I could get what I wanted to (I was learning though)....
- Thu Dec 24, 2015 8:30 am
- Forum: Support and Development
- Topic: Recommended way to read from and write to files?
- Replies: 8
- Views: 7357
Re: Recommended way to read from and write to files?
Can I set the directory to be the same path where main.lua is? How can you add a file in the archive (.love file)? It's nearly imposibble. If it can, how can you add a file on running file archive? So the answer is no. But if you're talking about another main.lua, which path are you talking about? ...
- Wed Dec 23, 2015 3:28 pm
- Forum: General
- Topic: Happy holidays!
- Replies: 4
- Views: 2434
Re: Happy holidays!
Great little greetings! Love the "evolution"! I don't have any greetings card so, happy holidays!
- Wed Dec 23, 2015 12:20 pm
- Forum: Support and Development
- Topic: love.graphics.print vs. love.graphics.draw(text)
- Replies: 3
- Views: 2300
love.graphics.print vs. love.graphics.draw(text)
I have a really simple question, which one is more efficient, love.graphics.print or love.graphics.draw(text)?
- Wed Dec 23, 2015 12:08 pm
- Forum: Support and Development
- Topic: Blurred Text
- Replies: 5
- Views: 2111
Re: Blurred Text
Well, bartbes, you know how stupid I am.
After placed many math.floors among many positions (I wished bartbes replied after I posted my last post so it could be less painful) and tried it.. then of course, slime, you're right, flooring does solve the problem. My assumptions always wrong.
After placed many math.floors among many positions (I wished bartbes replied after I posted my last post so it could be less painful) and tried it.. then of course, slime, you're right, flooring does solve the problem. My assumptions always wrong.
- Wed Dec 23, 2015 11:27 am
- Forum: Support and Development
- Topic: Blurred Text
- Replies: 5
- Views: 2111
Re: Blurred Text
Wrong guess as expected. Again, thank you, slime , I'll try it as soon as possible. EDIT: I tried to replace love.graphics.print with mine so it can snaps positions to pixels but LÖVE gave me a stack overflow error. It's painful flooring all my (and libraries) positions calculations, but there's no ...
- Wed Dec 23, 2015 7:42 am
- Forum: Support and Development
- Topic: Blurred Text
- Replies: 5
- Views: 2111
Blurred Text
Just tried LÖVE 0.10.0 and I have to say, love the new Text object! I updated my current work-in-progress game to the new version and of course, many problems happened. I'm using few libraries offered by community for my game and one of them is LöveFrames. Some of you already know this library. Turn...
- Tue Dec 22, 2015 3:43 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 82785
Re: LÖVE 0.10.0 released
What? Already announced? I just saw "LÖVE 0.9.2 released" few minutes ago. Never been in just-in-time update. Great job as always!
- Tue Dec 22, 2015 3:35 pm
- Forum: General
- Topic: A release date for 0.10.0 ?
- Replies: 8
- Views: 2266
Re: A release date for 0.10.0 ?
Well, according to LÖVE wiki, 0.10.0 is currently released.