Search found 90 matches

by Ortimh
Sun Jan 03, 2016 7:14 am
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 81
Views: 90828

Re: [Lib] SUIT - Simple User Interface Toolkit

Great library. Love the name by the way. Maybe I will SUIT up.
by Ortimh
Sun Jan 03, 2016 7:10 am
Forum: General
Topic: What is your background?
Replies: 21
Views: 14200

Re: What is your background?

I'm 14. I started my programming background at age 11-12. My first language is of course, Lua. I started to learn Lua when I was trying to make a mod for CS2D . I used Lua with no optimizations at all. Used others' code and mixed them together so I could get what I wanted to (I was learning though)....
by Ortimh
Thu Dec 24, 2015 8:30 am
Forum: Support and Development
Topic: Recommended way to read from and write to files?
Replies: 8
Views: 7357

Re: Recommended way to read from and write to files?

Can I set the directory to be the same path where main.lua is? How can you add a file in the archive (.love file)? It's nearly imposibble. If it can, how can you add a file on running file archive? So the answer is no. But if you're talking about another main.lua, which path are you talking about? ...
by Ortimh
Wed Dec 23, 2015 3:28 pm
Forum: General
Topic: Happy holidays!
Replies: 4
Views: 2434

Re: Happy holidays!

Great little greetings! Love the "evolution"! I don't have any greetings card so, happy holidays!
by Ortimh
Wed Dec 23, 2015 12:20 pm
Forum: Support and Development
Topic: love.graphics.print vs. love.graphics.draw(text)
Replies: 3
Views: 2300

love.graphics.print vs. love.graphics.draw(text)

I have a really simple question, which one is more efficient, love.graphics.print or love.graphics.draw(text)?
by Ortimh
Wed Dec 23, 2015 12:08 pm
Forum: Support and Development
Topic: Blurred Text
Replies: 5
Views: 2111

Re: Blurred Text

Well, bartbes, you know how stupid I am.

After placed many math.floors among many positions (I wished bartbes replied after I posted my last post so it could be less painful) and tried it.. then of course, slime, you're right, flooring does solve the problem. My assumptions always wrong.
by Ortimh
Wed Dec 23, 2015 11:27 am
Forum: Support and Development
Topic: Blurred Text
Replies: 5
Views: 2111

Re: Blurred Text

Wrong guess as expected. Again, thank you, slime , I'll try it as soon as possible. EDIT: I tried to replace love.graphics.print with mine so it can snaps positions to pixels but LÖVE gave me a stack overflow error. It's painful flooring all my (and libraries) positions calculations, but there's no ...
by Ortimh
Wed Dec 23, 2015 7:42 am
Forum: Support and Development
Topic: Blurred Text
Replies: 5
Views: 2111

Blurred Text

Just tried LÖVE 0.10.0 and I have to say, love the new Text object! I updated my current work-in-progress game to the new version and of course, many problems happened. I'm using few libraries offered by community for my game and one of them is LöveFrames. Some of you already know this library. Turn...
by Ortimh
Tue Dec 22, 2015 3:43 pm
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 82785

Re: LÖVE 0.10.0 released

What? Already announced? I just saw "LÖVE 0.9.2 released" few minutes ago. Never been in just-in-time update. Great job as always!
by Ortimh
Tue Dec 22, 2015 3:35 pm
Forum: General
Topic: A release date for 0.10.0 ?
Replies: 8
Views: 2266

Re: A release date for 0.10.0 ?

Well, according to LÖVE wiki, 0.10.0 is currently released.