Search found 102 matches
- Sat Jun 18, 2016 12:07 pm
- Forum: Support and Development
- Topic: How use the UDP network ?
- Replies: 2
- Views: 1292
How use the UDP network ?
Hello ! I was wondering how games uses the UDP packets. Like the Source engine, which use TCP and UDP for communication. I know that the TCP is a connection, and the UDP a stream, and don't need a connection. But, how games handle UDP packet ? Or, if I make a game using UDP, how should I use it ? I'...
- Sat Jun 18, 2016 12:00 pm
- Forum: Support and Development
- Topic: Pseudo-3D as of version 10?
- Replies: 4
- Views: 3361
Re: Pseudo-3D as of version 10?
Drawing something like Don't Starve with a 2D framework, without direct access to OpenGL and the Depth Test, it's something very complex. If you aim to have only 8 camera direction (front, back, left, right, and between each), you just need to have a map (like Tiled, for example), and then draw each...
- Thu Jun 16, 2016 9:48 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 93601
Re: Post-0.10.0 feature wishlist
*take a shovel and dig into this post* Sorry for this. Something useful can be to expose the transform matrix used in the C++ part of Love2D, like something like this : matrix = love.math.newMatrix( .. default values ..) matrix:translate (X, Y) matrix:scale (X, Y) matrix:origin (X, Y) -- Vector loca...
- Fri Jun 10, 2016 8:36 am
- Forum: Games and Creations
- Topic: [Semi-discontinued] osu!max
- Replies: 15
- Views: 11417
Re: [WIP] osu!max
I post a news. If you want to see my advancement, you can go here : https://neoshadow-studio.blogspot.fr/2016/06/devlog1.html But what I want to say here it's that the engine of osu!max (NeoShadow Engine) is open source with the GPL 3.0 licence, and can be forked here : https://github.com/neoshadow-...
- Thu Jun 09, 2016 11:40 am
- Forum: Support and Development
- Topic: keep geting nill for the monsters global but idk why plz have a look at my code
- Replies: 14
- Views: 5257
Re: keep geting nill for the monsters global but idk why plz have a look at my code
Code: Select all
local enemy = {}
- Thu Jun 09, 2016 7:28 am
- Forum: Games and Creations
- Topic: [Semi-discontinued] osu!max
- Replies: 15
- Views: 11417
Re: [WIP] osu!max
In games that use music as a game mechanic, technically, you won't have latency between calling :play on a Source and it actually playing; the latency is between the input and the queried position returned of the playing music track. (It's still running after the position has been queried, so it'll...
- Wed Jun 08, 2016 4:08 pm
- Forum: Games and Creations
- Topic: [Semi-discontinued] osu!max
- Replies: 15
- Views: 11417
Re: [WIP] osu!max
Firstly, I checked on the Godot roadmap and I didn't see anything about the audio system. Then, I search for C# 2D game framework, and the only I find didn't work (and I didn't try XNA, since it's discontinued). I tried Unity 3D, but... I don't like it. It's too restrictive, unlike Godot Engine. So ...
- Wed Jun 08, 2016 2:56 pm
- Forum: Games and Creations
- Topic: [Semi-discontinued] osu!max
- Replies: 15
- Views: 11417
Re: [WIP] osu!max
Yes I know this. I used a simple easing algo, but, just like in osu!, I want a "feedback", a sound played when the player hit a note. The notes was synced with the music, no problem, but this feedback have a big latency. ^^ Edit : Someone worked on a osu! port in Godot Engine, just see the...
- Wed Jun 08, 2016 11:08 am
- Forum: Support and Development
- Topic: How to get the final position after multiple graphical operation
- Replies: 15
- Views: 8180
Re: How to get the final position after multiple graphical operation
Thanks. I corrected the indexes and the tests passed flawlessly !
Yes, I modified the inverse function to add the transpose.
Yes, I modified the inverse function to add the transpose.
- Wed Jun 08, 2016 10:36 am
- Forum: Support and Development
- Topic: How to get the final position after multiple graphical operation
- Replies: 15
- Views: 8180
Re: How to get the final position after multiple graphical operation
Edit : Oh yes, I didn't see the second video, sorry and thanks !
Edit 2 : Unittest passed, thanks !
Edit 2 : Unittest passed, thanks !