Search found 454 matches

by rmcode
Sun Feb 12, 2017 9:15 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

Alright, so now i have to say i feel very much pleased. It remembers me of X@COM, i played it quite a lot before he goes to Cogmind dev instead. Thanks a lot :) I think i have too many soldiers, and they don't have enough impact. I needed several shots over several turn to destroy one single red. I...
by rmcode
Sun Feb 12, 2017 7:00 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

How are you launching the game atm? Try to "cd" into the unzipped folder and then "love ." ... that's how it works on mac OS.
by rmcode
Sun Feb 12, 2017 6:48 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

Tchey wrote: Sun Feb 12, 2017 6:37 pm Hm in my Terminal i see this, How can i fix the mismatch please ?
Hi, thanks for checking the game out. Looks like you just need to install the latest LÖVE version (0.10.2) to fix it.
by rmcode
Thu Feb 09, 2017 1:14 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

Published 0.5.0.725 containing some important fixes ## Additions - Added a new smaller map with more tactical possibilites - Added new tiles "Gravel" and "Wooden Floor" - Added new world object "Tree" - Added preliminary item descriptions - Added log file writer - Adde...
by rmcode
Sat Feb 04, 2017 2:07 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

Pushed version 0.4.0.658 to itch.io :nyu: Please keep in mind that none of the features are final and a lot of the changes are just there to set the foundation for future updates. ## Additions - Added knife item to test slashing damage - Added the first implementation of an in-depth health system - ...
by rmcode
Tue Jan 24, 2017 5:32 am
Forum: Support and Development
Topic: How to check if mouse is over image, exclude alpha
Replies: 3
Views: 2516

Re: How to check if mouse is over image, exclude alpha

When the mouse clicks a tile, I iterate through all the items in the tile. I want to check if the mouse position is over the item image, excluding its alpha. If its not over the image, it continues iterating. If it is, the item is stored. How could I do that? Check if (x,y) coordinates are in the i...
by rmcode
Tue Jan 24, 2017 5:06 am
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

That's the inventory you are taking from, so for example another character's inventory, a chest or the floor. The "other" header will be replaced with the actual type of inventory later on.
by rmcode
Mon Jan 23, 2017 11:32 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

Oh that UI is already so nice! You could add some color, but the aspect is already really good, it fits the game, I'll be waiting for the update! Keep it up Thanks :) Yeah this is the first rough draft, so it lacks a lot of polish and some actual features. The (currently empty) box at the bottom wi...
by rmcode
Mon Jan 23, 2017 11:12 pm
Forum: Games and Creations
Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
Replies: 69
Views: 75746

Re: On The Roadside (Turnbased Strategy inspired by XCOM)

Just a small update. Due to work and real life stuff I didn't have too much time to code, but that should change in the next few days (vacation :awesome:). The health system is more or less working although I still need to add bleeding and (more) status effects. The cool thing is, that now creatures...