Search found 261 matches
- Fri Mar 21, 2025 4:29 am
- Forum: General
- Topic: What Do LOVE2D Developers Actually Want?
- Replies: 14
- Views: 4600
Re: What Do LOVE2D Developers Actually Want?
A convenient official way to release in html5 and mobile devices. What we currently have are either finicky or not yet officially supported by the main page.
- Thu Nov 18, 2021 7:25 am
- Forum: General
- Topic: Gifs or Webm
- Replies: 10
- Views: 13862
Re: Gifs or Webm
Gonna use gifs just to keep that pronunciation debate going for as long as I can.
- Fri Jul 09, 2021 12:54 am
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 112658
Re: Favourite inspiring games
I loled at "Earthbonk" but given the sound effects, it sounds a more fitting name for the game.
- Wed Feb 24, 2021 9:20 pm
- Forum: Games and Creations
- Topic: Choco-Ball Roll!
- Replies: 1
- Views: 4233
Re: Choco-Ball Roll!
I love Ballance! (Yes, that's a present tense)
Not only does this game has a very similar aesthetic, but the Choco-ball's momentum feels exactly the same! Well not really (At least it feels like something between the Wood and Rock Ball).

Not only does this game has a very similar aesthetic, but the Choco-ball's momentum feels exactly the same! Well not really (At least it feels like something between the Wood and Rock Ball).
- Wed Feb 03, 2021 10:20 pm
- Forum: General
- Topic: When are we going to see 0.12.0?
- Replies: 14
- Views: 19269
- Tue Feb 02, 2021 11:49 pm
- Forum: Games and Creations
- Topic: A very simple snake game
- Replies: 4
- Views: 7865
Re: A very simple snake game
I personally loved it!
It made my day (and it hasn't even started yet). Thanks for this one.
Legend games like these are hard to come by... and get boring when too many people use it consistently.

It made my day (and it hasn't even started yet). Thanks for this one.
Legend games like these are hard to come by... and get boring when too many people use it consistently.
- Fri Jan 29, 2021 7:06 pm
- Forum: Games and Creations
- Topic: Turn based battle system (final fantasy-ish)
- Replies: 3
- Views: 7242
Re: Turn based battle system (final fantasy-ish)
This is a neat accomplishment! I forgot that I was even playing an alpha demo.
I loled when I got 0 of everything but still "leveled up".
I loled when I got 0 of everything but still "leveled up".
- Wed Jan 27, 2021 10:17 pm
- Forum: General
- Topic: attempt to perform arithmetic on field 'y' (a nil value)
- Replies: 5
- Views: 10268
Re: attempt to perform arithmetic on field 'y' (a nil value)
I can't really see what's wrong in your code as well.
All I can think of is that you didn't call RCar:init() before using RCar:update() or something.
All I can think of is that you didn't call RCar:init() before using RCar:update() or something.
- Mon Jan 18, 2021 6:00 pm
- Forum: Games and Creations
- Topic: Tic Tac Toe [WIP] - First Game
- Replies: 4
- Views: 9022
Re: Tic Tac Toe [WIP] - First Game
How to copy such objects with functions without metatables? I'm not really a good source for an answer to this, but I currently use normal tables. function newObj() local object = {} object.sample_var2 = 'blah' function object:sampleFunction() -- end return object end Now, I just call that function...
- Fri Jan 15, 2021 11:43 pm
- Forum: Games and Creations
- Topic: Tic Tac Toe [WIP] - First Game
- Replies: 4
- Views: 9022
Re: Tic Tac Toe [WIP] - First Game
For a self-taught programmer, that as very clean and readable code. You seem to be fluent in any language you study. My suggestions will sacrifice some of that cleanness for better coding practices. #1 - There some parts that should make use of love.update . Take menu.update() for an example. functi...