Search found 29 matches

by badfitz66
Sun Oct 01, 2017 12:17 pm
Forum: Support and Development
Topic: Why won't my rectangle go bigger than 800 x 600?
Replies: 10
Views: 7387

Re: Why won't my rectangle go bigger than 800 x 600?

It's almost like you failed to give us a .love file of your complete project so we could see what you did and did not modify in the lightworld library itself. :| it's almost like I was able to be able to locate the problem down to the function (love.draw/lightworld:draw()) before posting this (howe...
by badfitz66
Sat Sep 30, 2017 3:33 pm
Forum: Support and Development
Topic: Why won't my rectangle go bigger than 800 x 600?
Replies: 10
Views: 7387

Re: Why won't my rectangle go bigger than 800 x 600?

It's almost like that's the code for an example that comes with the library and not my code/the library itself 🤔🤔🤔🤔🤔
by badfitz66
Fri Sep 29, 2017 10:30 am
Forum: Support and Development
Topic: Why won't my rectangle go bigger than 800 x 600?
Replies: 10
Views: 7387

Re: Why won't my rectangle go bigger than 800 x 600?

I have my screen set to 1200x900 on start up (with resizeable set to true). Nothing happens. Here's my full love.draw() code: function love.draw() local width, height, flags = love.window.getMode( ) lightWorld:refreshScreenSize(1200,900)--nothing happens whether or not I put it inside lightWorld:dra...
by badfitz66
Fri Sep 29, 2017 9:57 am
Forum: Support and Development
Topic: Why won't my rectangle go bigger than 800 x 600?
Replies: 10
Views: 7387

Re: Why won't my rectangle go bigger than 800 x 600?

Can't seem to get it to do anything.
by badfitz66
Fri Sep 29, 2017 7:49 am
Forum: Support and Development
Topic: Why won't my rectangle go bigger than 800 x 600?
Replies: 10
Views: 7387

Why won't my rectangle go bigger than 800 x 600?

I'm trying to create a simple space simulation with a sun which has 'planets' orbiting it (and moons orbiting those planets, etc). One of the things I'm using in this project is the light and shadow engine (more specifically, the refactored version found here: https://github.com/tanema/light_world.l...
by badfitz66
Wed Sep 27, 2017 10:20 am
Forum: Support and Development
Topic: Adding a stroke/outline to a text dynamically?
Replies: 5
Views: 5860

Adding a stroke/outline to a text dynamically?

I'm making a text adventure framework and one of the problems I'm having is the text being hard to read on certain backgrounds (unless you set it's color to something that won't be easily obscured. This usually ends up with the text looking ugly (eg: lime green text)) I've tried getting outline shad...
by badfitz66
Thu Oct 09, 2014 7:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1500827

Re: What's everyone working on? (tigsource inspired)

I'm working on something that's not Love2D, making a 3D engine in Java with the lwjgl libraries with GLSL shaders.
by badfitz66
Thu Oct 09, 2014 7:07 pm
Forum: General
Topic: would this work in Love2D?
Replies: 1
Views: 1825

would this work in Love2D?

with a bit of change of course. This is a basic fragment shader using GLSL #version 330 in vec2 texCoord0; out vec4 fragColor; uniform vec3 baseColor; uniform sampler2D sampler; uniform vec3 ambientLight; struct BaseLight { vec3 color; float intensity; }; struct DirectionalLight { BaseLight base; ve...
by badfitz66
Thu Aug 28, 2014 5:43 am
Forum: Support and Development
Topic: how to check if mouse is over an object?
Replies: 2
Views: 3253

how to check if mouse is over an object?

I want to be able to grab a object in my scene, how can I check if the mouse is over a object's body?
by badfitz66
Wed Aug 27, 2014 6:40 pm
Forum: Support and Development
Topic: Not coloring block
Replies: 1
Views: 2054

Not coloring block

literally writ a paragraph explaining the error, what i've tried doing and stuff, clicked something, exited tab. not writing it all down again. basically in the mouseclick function in love.load, it creates part in scene but doesn't color it tried to make the creating the block a separate function, p...