Search found 182 matches

by murks
Sat May 06, 2017 9:36 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 95
Views: 21270

Re: Love.js - A Direct Emscripten Port

Release-performance helps a fair bit with performance in my experience (once you get rid of the memory issue). In my case it went from unplayable in Firefox to playable. It was playable in Chromium even with release-compatibility. The performance issues had weird effects. Our little game jam entry i...
by murks
Sat May 06, 2017 9:24 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 709
Views: 159083

Re: Avatars: OBEY!

I just made a new one, based on one of the characters of the last game jam.
CookieA_obey.png
CookieA_obey.png (5.63 KiB) Viewed 1393 times
Obey the Cookie!
by murks
Sat May 06, 2017 9:13 pm
Forum: Games and Creations
Topic: KLUJAM 2017 Entry
Replies: 1
Views: 636

Re: KLUJAM 2017 Entry

I'm happy to report that I managed to fix the worst bugs (post-jam, Version 1.2).
I also successfully added a web-playable version, generated by love.js, to itch.io.
by murks
Sun Apr 30, 2017 7:33 pm
Forum: Games and Creations
Topic: KLUJAM 2017 Entry
Replies: 1
Views: 636

KLUJAM 2017 Entry

Hi there, I'd just like to say that we just had our annual local game jam. I took part once more and this time even managed to find a team. The others had no prior gamejam or löve experience, but I think we ended up with a simple but reasonably well rounded game. There's plenty to say about what we ...
by murks
Sun Mar 26, 2017 8:05 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 45243

Re: Löve "Light vs. Shadow" Engine [0.4.3]

I haven't coded anything using one of those engines yet, but I've tried some of the provided demos and it seems to work there. I've found some odd cases but for the most part it works as expected. I suggest to try those demos yourself and see what you did differently.
by murks
Wed Mar 22, 2017 5:03 pm
Forum: Games and Creations
Topic: Warlock's Tower (RELEASED!)
Replies: 30
Views: 10098

Re: Warlock's Tower (RELEASED!)

The twitch integration thing is interesting.
I'm not going to need any of this any time soon, but it's good to know what's possible.
How hard was twitch integration to do compared to steam integration? Did you also have to use FFI to do this?
by murks
Sun Mar 19, 2017 11:06 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 45243

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Edit: it seems there is another version of this that works in 0.10
https://github.com/tanema/light_world.lua

which one to pick?
by murks
Fri Feb 17, 2017 7:55 pm
Forum: General
Topic: OpenAL EFX implementation
Replies: 19
Views: 2747

Re: OpenAL EFX implementation

You're right, there's less good stuff in there than I thought there was. It is all tied in with ardour and would need to be adapted. Some scripts there contain actual DSP code: https://github.com/Ardour/ardour/blob/master/scripts/HiAndLowPass.lua and https://github.com/Ardour/ardour/blob/master/scri...
by murks
Fri Feb 17, 2017 5:50 pm
Forum: General
Topic: Commercial games in Löve. Is anything missing?
Replies: 9
Views: 1365

Re: Commercial games in Löve. Is anything missing?

I knew that Steam and GOG Galaxy worked through some sort of libraries, but you can't even share your integration code? What sense does that make? It's a bit harsh. Fenrir, good to see that your game is released. It looks interesting. Also good to hear that your experience with Löve was good. You sh...