Search found 49 matches

by gestaltist
Wed Jul 30, 2014 10:13 pm
Forum: Libraries and Tools
Topic: QuadTree Collision
Replies: 6
Views: 5997

Re: QuadTree Collision

Would you mind sharing a love file? I would love to see your implementation. Hey, Gestaltist. I'll have a love file to share in a day or two. I just want some time to clean up the code a bit, make sure it's properly commented, et cetera. Thanks man! Comments are very appreciated. I have been thinki...
by gestaltist
Wed Jul 30, 2014 10:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496460

Re: What's everyone working on? (tigsource inspired)

wobble.gif That mechanic looks really neat... well done! Also, the relatively simple graphics are a nice contrast to the more complex physics (usually these kind of pixel graphics don't come with physics) - I like it! I also like the mechanic a lot! Nice to look at. Meanwhile, my simulation project...
by gestaltist
Wed Jul 30, 2014 6:45 am
Forum: Libraries and Tools
Topic: QuadTree Collision
Replies: 6
Views: 5997

Re: QuadTree Collision

Would you mind sharing a love file? I would love to see your implementation.
by gestaltist
Wed Jul 23, 2014 10:15 pm
Forum: Support and Development
Topic: Interactive Löve?
Replies: 7
Views: 3748

Re: Interactive Löve?

Not quite what you are asking about but I like Love Fiddle to quickly test stuff:
http://lovefiddle.com
by gestaltist
Tue Jul 22, 2014 8:49 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496460

Re: What's everyone working on? (tigsource inspired)

Ranguna259 wrote:Really loved the demo, nice work :D
Thanks, I spent quite some time on it.

I forgot to mention that the terrain generation takes longer than it should - it’s a simple fractal method running several thousand iterations. So be patient, it WILL appear. ;)
by gestaltist
Tue Jul 22, 2014 8:54 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496460

Re: What's everyone working on? (tigsource inspired)

I have an ambitious plan to create a “fantasy history simulator”. If I complete it, it will generate a random world, generate realistic climate for it and - based on that - generate realistic vegetation and animals. Then, it will place primitive tribes in a number of places who then will be able to ...
by gestaltist
Mon Jul 21, 2014 11:03 pm
Forum: Libraries and Tools
Topic: A good, reliable and performant Voronoi implementation
Replies: 12
Views: 11195

Re: A good, reliable and performant Voronoi implementation

I have added some new stuff: polygon detection, neighborhood calculation. See attached the new demo.

There are still glitches for some edge cases - even more visible now that the demo draws colorful polygons. I will need to test this next.
by gestaltist
Sun Jul 20, 2014 10:28 pm
Forum: Libraries and Tools
Topic: A good, reliable and performant Voronoi implementation
Replies: 12
Views: 11195

Re: A good, reliable and performant Voronoi implementation

Hey guys, I haven’t had the time to improve this library yet, but I have found a great explanation of the Fortune’s algorithm for anyone interested to understand how this implementation works:

http://www.ams.org/samplings/feature-co ... rc-voronoi
by gestaltist
Sat Jul 19, 2014 11:53 pm
Forum: Games and Creations
Topic: Echoes of the Imperium (4X Strategy Game)
Replies: 78
Views: 35095

Re: Echoes of the Imperium (4X Strategy Game)

Wow Lap.

This editor looks really good.

May I ask how you have achieved this terrain? Is this procedurally generated or are these images (for the whole mountain, for example).
by gestaltist
Sat Jul 19, 2014 9:48 am
Forum: Libraries and Tools
Topic: yet another class implementation-if you hate getters/setters
Replies: 1
Views: 2128

Re: yet another class implementation-if you hate getters/set

I have added a lot of stuff to this, based on my personal needs, as none of you have commented: - the possibility to name allowed keys and/or allowed key types (for example, you might only want numeric keys plus an “id” key) - methods - the possibility to define getters and setters for a whole key t...