Search found 68 matches
- Wed Sep 27, 2017 4:34 pm
- Forum: Libraries and Tools
- Topic: [lib] CTRL - input handling
- Replies: 12
- Views: 19878
Re: [lib] CTRL - input handling
getValue, isUp and isDown (equivalen to love's functions) exist, if that's what you're asking. I mean in addition to what love provides, so wasPressed(k) would return true if isDown(k) is true in this frame and was false last frame. I just usually find it a hassle to do event handling or button pre...
- Wed Sep 27, 2017 1:20 pm
- Forum: Libraries and Tools
- Topic: [lib] CTRL - input handling
- Replies: 12
- Views: 19878
Re: [lib] CTRL - input handling
This looks really neat!
Would you consider adding a way to respond to key press/release events through function calls, rather than through callbacks? eg. ctrl:wasPressed()
Would you consider adding a way to respond to key press/release events through function calls, rather than through callbacks? eg. ctrl:wasPressed()
- Sat Jan 07, 2017 12:15 am
- Forum: Libraries and Tools
- Topic: [library] shine - post processing effects for everyone
- Replies: 27
- Views: 49281
Re: [library] shine - post processing effects for everyone
Only just found this library, so thanks for keeping it up to date. Breeze to use so far.
Only issue I've had is that window resizing can mess up some shaders. My solution was to reinitialize everything in love.resize(), which is not ideal.
Only issue I've had is that window resizing can mess up some shaders. My solution was to reinitialize everything in love.resize(), which is not ideal.
- Sat Dec 31, 2016 11:56 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1692255
Re: What's everyone working on? (tigsource inspired)
Interactive tutorial:Are there more gifs where these came from?
Buying an upgrade:
New high score
- Sun Dec 18, 2016 4:48 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1692255
Re: What's everyone working on? (tigsource inspired)
I'm working on drill_bit, a lo-fi asteroid mining arcade game.
- Fri Sep 23, 2016 7:24 am
- Forum: Libraries and Tools
- Topic: love-loader: load resources in a separate thread, easily
- Replies: 47
- Views: 52330
Re: love-loader: load resources in a separate thread, easily
Yo is this still alive?
- Sat Sep 17, 2016 8:25 pm
- Forum: Support and Development
- Topic: Modifying sound
- Replies: 6
- Views: 4597
Re: Modifying sound
If you just need an altered sound and don't have to do it in real time with love you could just download Audacity to modify the sounds externally and maybe make a wrapper module to specify the speed/pitch to play out of preset files. I did exactly this for a recent music game . Would it be possible...
- Sat Sep 17, 2016 4:40 pm
- Forum: Support and Development
- Topic: Modifying sound
- Replies: 6
- Views: 4597
Modifying sound
Is it possible to change the pitch of a sound without changing its speed?
Is it possible to change the speed of a sound without changing its pitch?
Is it possible to change the speed of a sound without changing its pitch?
- Wed Sep 07, 2016 11:21 am
- Forum: Games and Creations
- Topic: Babel - a cross between Tetris and Scrabble
- Replies: 9
- Views: 8476
Re: Babel - a cross between Tetris and Scrabble
For some reason two-letter words don't work though. I ruled out 2-letter words because they are too 'guessable' ie. you can just try a whole bunch of combinations very quickly and find words without knowing what they mean. It's very hard to lose the game when UT, XU, EN, BO are words. I think I pro...
- Fri Sep 02, 2016 7:40 pm
- Forum: Games and Creations
- Topic: Babel - a cross between Tetris and Scrabble
- Replies: 9
- Views: 8476
Re: Babel - a cross between Tetris and Scrabble
This is really cool! This is probably off-topic, but where did you get the dictionary file from? Think it was the pocket dictionary from this page http://www.puzzlers.org/dokuwiki/doku.php?id=solving:wordlists:about:start Because I was lazy I implemented the dictionary using an actual lua ...