Search found 49 matches

by Foxcraft
Sat May 17, 2014 1:13 pm
Forum: Support and Development
Topic: Tile Maps, Canvases, and Translate
Replies: 5
Views: 3106

Re: Tile Maps, Canvases, and Translate

Ah, now I get it. I knew there might've been something I was missing there. That certainly does make things like a GUI/HUD easier. Thank you very much.
by Foxcraft
Sat May 17, 2014 7:27 am
Forum: Support and Development
Topic: Tile Maps, Canvases, and Translate
Replies: 5
Views: 3106

Re: Tile Maps, Canvases, and Translate

Thank you for your explanations, micha. I feel I understand things much better now. And thank you, Karai17, for sharing your library. #2. With love.graphics.translate you have to keep track of your movement. Usually this is done by resetting the view after drawing everything (use love.graphics.push(...
by Foxcraft
Fri May 16, 2014 12:22 am
Forum: Support and Development
Topic: Tile Maps, Canvases, and Translate
Replies: 5
Views: 3106

Tile Maps, Canvases, and Translate

Hello all, I'm working with some tile maps I put together and have some questions. #1: When would it be better to use a canvas over a spritebatch? From what I understand, a canvas is like a screen you can draw to that makes for something like an actual image file you can use. I think I get the idea ...
by Foxcraft
Sun May 04, 2014 2:16 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 450298

Re: love-android-sdl2 (native, 0.9.0)

I just thought to ask about saving. Where does love-android-sdl2 setup the save directory on Android devices? Also, is that left alone when the apk is uninstalled? At the moment everything is saved in the internal storage which also gets cleared once the app is removed. There should be nothing left...
by Foxcraft
Fri May 02, 2014 12:53 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 450298

Re: love-android-sdl2 (native, 0.9.0)

Thank you very much! I finally found it under Play (last in my long list) and it works fine from there. And those links are really helpful. I just thought to ask about saving. Where does love-android-sdl2 setup the save directory on Android devices? Also, is that left alone when the apk is uninstall...
by Foxcraft
Thu May 01, 2014 12:29 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 450298

Re: love-android-sdl2 (native, 0.9.0)

Thank you for the port. I've just started working with it. This helped me set up the SDK and things on my Ubuntu-based distro: http://askubuntu.com/questions/375128/adt-installation-ubuntu-13-10?rq=1 Yay, I'm so glad this is moving forward! I've tested it with my puzzle fighter clone on the ouya and...
by Foxcraft
Mon Mar 24, 2014 2:02 am
Forum: LÖVE-Android
Topic: OUYA
Replies: 58
Views: 50033

Re: OUYA

Awesome! :D I went and looked through now, and that is some nice and clear documentation. Thanks! It looks like someone just asked about the one area I was still wondering about with Issue #57 , being how the in-app purchases would work. (Talk about freaky coincidences, wow.) I'll have to keep an ey...
by Foxcraft
Sat Mar 22, 2014 10:37 pm
Forum: LÖVE-Android
Topic: OUYA
Replies: 58
Views: 50033

Re: OUYA

after löve 0.9.0 for android got released a few tested it a bit, Thanks. In looking through the love-android-sdl2 thread , I spotted these two: - Fixed crash on startup on OUYA (and possibly other devices) Yay, I'm so glad this is moving forward! I've tested it with my puzzle fighter clone on the o...
by Foxcraft
Sat Mar 22, 2014 9:12 pm
Forum: LÖVE-Android
Topic: OUYA
Replies: 58
Views: 50033

Re: OUYA

Hello. I started to use LÖVE for a prototype and have come to really like it.

I am interested in the OUYA and was curious if anyone had made a game with LÖVE-Android up on it yet? Or if there have been any further testings on it besides the case a couple posts up?

Thanks.