Search found 49 matches
- Sun Jan 11, 2015 8:27 pm
- Forum: Libraries and Tools
- Topic: [Library] DOMy - A DOM-like GUI framework
- Replies: 56
- Views: 33132
Re: [Request] Input on design spec of new GUI library
Yeah, probably a bit too early for that much. One step at a time.
- Sun Jan 11, 2015 8:16 pm
- Forum: Libraries and Tools
- Topic: [Library] DOMy - A DOM-like GUI framework
- Replies: 56
- Views: 33132
Re: [Request] Input on design spec of new GUI library
I've been thinking of trying out some of the available GUI libraries and haven't really yet, but something that can be done more simply and easily regardless is definitely welcome in my mind. I just know that when I was first looking around at them when I first started using LÖVE, I ended up just wr...
- Sun Jan 11, 2015 7:22 pm
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 653873
Re: Offline LÖVE documentation for download
Hey Santos,Santos wrote:Updated for 0.9.1.
http://santos.nfshost.com/love_api.lua
http://santos.nfshost.com/love.html
Thanks a lot for this! I wanted to have some offline or local documentation, and this is definitely a great help.
- Sun Jan 11, 2015 5:17 pm
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 56395
Re: A Community-Culture Problem With Library Names
Hello adrix89, If they have unregulated access to the internet they are probably browsing /r/spacedicks I won't lie, some are probably like that, though I don't believe all are (though I wouldn't know the proportion). Still, everyone's different. I'm less concerned though about the kids being able t...
- Sun Jan 11, 2015 4:27 am
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 56395
Re: A Community-Culture Problem With Library Names
I apologize that I'm dredging this discussion back up. I haven't read through the entire thread but I wanted to share my opinion all the same. I am currently teaching a bunch of 13-14 year-olds game programming using LOVE. The vulgar naming of libraries has a negative effect on my ability to teach....
- Mon Jan 05, 2015 9:57 pm
- Forum: General
- Topic: love-android-sdl2 --- OUYA ?
- Replies: 3
- Views: 3239
Re: love-android-sdl2 --- OUYA ?
Hey no_akira, You can get a game on the OUYA fine with that port. No one has implemented the ODK with it yet, which means no in-app purchasing or releasing your game with a demo in OUYA's Discover store. Unless you can figure it out, that is. That also means (without ODK) you have to implement contr...
- Sun Jan 04, 2015 9:56 pm
- Forum: General
- Topic: help slope platformer 2d
- Replies: 1
- Views: 2592
Re: help slope platformer 2d
Hello luislasonbra, I think that when you are trying to go down either slope, being on the ground (player.onFloor == true) is not allowing the square to slide down. It goes horizontal like it would on normal flat ground. While on a slope, you need to be able to go down further despite being on the g...
- Sat Jan 03, 2015 10:54 pm
- Forum: Libraries and Tools
- Topic: Tidal 0.10.2: Tiled map loader
- Replies: 8
- Views: 7301
Re: Tidal 0.10.0: Tiled map loader
Hello markgo,
This seems pretty awesome. Definitely going to check this out.
This seems pretty awesome. Definitely going to check this out.
- Sat Jan 03, 2015 10:20 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 752766
Re: Simple Tiled Implementation - STI v0.9.4
and how easy would implementing bump.lua alongside STI be? I have not used bump.lua, give it a go and report back. Hello there, I wanted to see about getting bump.lua to work with STI myself. I managed to stumble across this here . I didn't realize it until I cracked the .love open that it was usin...
- Sun Jun 01, 2014 3:46 am
- Forum: Support and Development
- Topic: Text Speed Wall
- Replies: 1
- Views: 1121
Text Speed Wall
Hello, In fiddling with making my own letter-by-letter text output, I have found that there seems to be a limit to how fast it can go. It still feels kind of slow to me though at that point, and Navi seems to accomplish it faster with the image letters. It has me curious. I found an example way to s...