Search found 7 matches

by Klowner
Fri Apr 04, 2014 6:49 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353904

Re: Löve Frames - A GUI Library

Edit: looks like this isn't needed anymore!

Until an official release is made, I branched and added version checks that work with 0.9.1 if anyone needs it in the meantime.

https://github.com/Klowner/LoveFrames
by Klowner
Thu Apr 03, 2014 3:16 pm
Forum: Libraries and Tools
Topic: Love codepath switching based on version - "Sweet Diversion"
Replies: 3
Views: 1988

Re: Love codepath switching based on version - "Sweet Divers

The decimal expression drifted across my mind as I was falling asleep last night, that is indeed a significant bug :o: , thank you for the patch. :)
by Klowner
Thu Apr 03, 2014 5:28 am
Forum: Libraries and Tools
Topic: Love codepath switching based on version - "Sweet Diversion"
Replies: 3
Views: 1988

Love codepath switching based on version - "Sweet Diversion"

In attempts to make some of my things compatible with multiple versions of Love, and seeing how some people handle it with love._version == "0.9.0", and watching it suddenly fail those checks with the recent release of 0.9.1, I whipped up a tiny utility library for writing conditions based...
by Klowner
Wed Apr 02, 2014 2:40 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353904

Re: Löve Frames - A GUI Library

Eagerly awaiting an 0.9.1 compatible version :awesome:
by Klowner
Thu Mar 13, 2014 9:55 pm
Forum: Support and Development
Topic: Are dual-texture SpriteBatches possible?
Replies: 4
Views: 2804

Re: Are dual-texture SpriteBatches possible?

Thank you, slime! That's exactly what I needed. :awesome:
by Klowner
Thu Mar 13, 2014 9:08 pm
Forum: Support and Development
Topic: Are dual-texture SpriteBatches possible?
Replies: 4
Views: 2804

Re: Are dual-texture SpriteBatches possible?

That basically sounds like what I need! Thank you. I was also skimming the docs and noticed there is a Shader:send(name, image, ...), I imagine I can use that to access additional textures from within a Shader during a SpriteBatch draw.
by Klowner
Thu Mar 13, 2014 8:39 pm
Forum: Support and Development
Topic: Are dual-texture SpriteBatches possible?
Replies: 4
Views: 2804

Are dual-texture SpriteBatches possible?

From what I can tell, the documentation makes it pretty clear that a SpriteBatch is associated with a single source texture, but I was curious if there is any way to bind a secondary texture so I could use texture samplers in a Shader while drawing the SpriteBatch. The specifics of what I'm attempti...