Search found 75 matches

by Lacotemale
Sat Oct 25, 2014 4:43 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 167987

Re: LOVE3D: For Realsies

Really awesome work! :awesome:
by Lacotemale
Thu Oct 23, 2014 7:43 pm
Forum: Support and Development
Topic: Image Positioning
Replies: 2
Views: 1845

Re: Image Positioning

Right, gotcha and I guess you mean using those s_w etc vars to calculate the percentage. :)

Thanks!
by Lacotemale
Sat Oct 18, 2014 1:08 pm
Forum: Support and Development
Topic: Image Positioning
Replies: 2
Views: 1845

Image Positioning

Hey all, Really obvious thing but I started a game using absolute position values only to realise everything would get messed up on maximize. Ive started reworking stuff to be positioned from the center of the screen and im just wondering is this correct? I come from a coding background, so game dev...
by Lacotemale
Sat Oct 18, 2014 12:17 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 120480

Re: LOVE users map

Please add me to the map - Cork, Ireland.
by Lacotemale
Wed Oct 01, 2014 9:11 pm
Forum: Support and Development
Topic: Item Amount Issue
Replies: 4
Views: 2941

Re: Item Amount Issue

Ahhhh thank you so much Robin!! :awesome:

I had previously been trying break in that loop but it wasn't working for me at all.
by Lacotemale
Tue Sep 30, 2014 6:24 pm
Forum: Support and Development
Topic: Item Amount Issue
Replies: 4
Views: 2941

Re: Item Amount Issue

Now it seems to happen the other way around: ItemA x 1 itemB x 1 itemB x 2 I have attached a love file so you can see. M key is for menu, which will render the faulty inventory listing. Note that I moved the line to change the amount because we only want to change the amount if we match the names of...
by Lacotemale
Sun Sep 28, 2014 8:05 pm
Forum: Support and Development
Topic: Item Amount Issue
Replies: 4
Views: 2941

Item Amount Issue

Hi All, Having a weird issue with this: function addToInv(itemToAdd) if #inventory == 0 then table.insert(inventory,itemToAdd) else for i = 1, #inventory do if inventory[i].name == itemToAdd.name then print(" YES matched values") inventory[i].amount = inventory[i].amount + itemToAdd.amount...
by Lacotemale
Wed Sep 10, 2014 7:37 pm
Forum: Support and Development
Topic: How to use bump.lua
Replies: 50
Views: 32385

Re: How to use bump.lua

I have attached a love file here of my work in progress (or not very good progress you might say) x) I think my main problem with bump is the coords of the player collision box are not actually the coords of the player. I don't know how to explain what is going on except that the box isn't following...
by Lacotemale
Mon Sep 08, 2014 6:21 pm
Forum: Support and Development
Topic: How to use bump.lua
Replies: 50
Views: 32385

Re: How to use bump.lua

I also posted in my own thread about this. I don't know how to use the damn thing and I will have to consider using something else soon. T_T
by Lacotemale
Sun Sep 07, 2014 4:22 pm
Forum: Support and Development
Topic: Hi all! - Various questions on Love2d
Replies: 31
Views: 16246

Re: Hi all! - Various questions on Love2d

So I came back to working on my game again. I have the standing animation in place. I also have the beginning of my old main menu system. Trying to have a go at collision detection. Certain this doesn't seem as easy as my previous tool. :S --Inside love.load() world = bump.newWorld(50) -- create two...