Search found 15 matches

by BurrickSlayer
Sat Jan 13, 2024 1:54 pm
Forum: Games and Creations
Topic: Endless Dark, a psychological horror roguelite, now on Steam
Replies: 3
Views: 57615

Re: Endless Dark, a psychological horror roguelite, now on Steam

Nice looking game with a refreshingly original idea behind it. Well done! According to the reviews your players seem to enjoy the game as well. :) You wrote that this is a turn-based game. The gameplay in the trailer looks real-time though. So when does a turn end exactly? Is it a set amount of time...
by BurrickSlayer
Sat Dec 16, 2023 7:39 pm
Forum: Games and Creations
Topic: I created and published my first game! Loaded (PS1, 1995) clone
Replies: 5
Views: 15913

Re: I created and published my first game! Loaded (PS1, 1995) clone

Nice game! :) I've never played Loaded, so I can't make any comparisons. But I wrote down some notes while I was playing your game (in no particular order): I really like that this is a "complete" game: There is a menu, a highscore list, a pause screen, a working gameplay loop and so on. T...
by BurrickSlayer
Sun Dec 10, 2023 6:29 pm
Forum: General
Topic: Transfer one buffered image to another.
Replies: 5
Views: 12687

Re: Transfer one buffered image to another.

My Spanish isn't the best, so I'm not really sure what you would like to achieve here. But maybe a SpriteBatch (https://love2d.org/wiki/SpriteBatch) is what you're looking for?
by BurrickSlayer
Sun Dec 10, 2023 6:18 pm
Forum: Games and Creations
Topic: ModularLöve
Replies: 2
Views: 6484

Re: ModularLöve

I'm absolutely not into music making, but this looks really well done! Clean comprehensible interface. Probably even me could create some tunes with it. ;) I also found your library for rendering rounded rectangles with superellipses very interesting. Now I feel compelled (in a positive way) to try ...
by BurrickSlayer
Sun Dec 03, 2023 6:39 pm
Forum: General
Topic: LÖVE 11.5 released!
Replies: 19
Views: 182070

Re: LÖVE 11.5 released!

Great news! Many thanks to all contributors. LÖVE on Apple SIlicon Mac no longer has JIT compilation enabled by default because the JIT compiler can run out of available memory very quickly and tank performance. There's no solution in sight yet, is there? I've only read about some more or less "...
by BurrickSlayer
Sat Dec 02, 2023 1:42 pm
Forum: Support and Development
Topic: Love 2D 11.4 crashes after exactly 2234 frames
Replies: 6
Views: 11973

Re: Love 2D 11.4 crashes after exactly 2234 frames

Works fine for me as well (11.4 on macOS).

Does it still crash for you if you disable JIT compilation with jit.off()?
by BurrickSlayer
Thu Nov 23, 2023 6:38 pm
Forum: Libraries and Tools
Topic: cindy - [0-255] color range in LÖVE 11
Replies: 12
Views: 16441

Re: cindy - [0-255] color range in LÖVE 11

Ahh, thanks, I knew I had missed something! Actually I forgot about this newMesh overload where you can specify a custom vertex format. In my case it would be probably somewhat overkill to define the color components as float, only for the sake of having setters and getters that behave symmetrically...
by BurrickSlayer
Wed Nov 22, 2023 7:01 pm
Forum: Libraries and Tools
Topic: cindy - [0-255] color range in LÖVE 11
Replies: 12
Views: 16441

Re: cindy - [0-255] color range in LÖVE 11

Just recently I noticed that the 0..1 floating point color range doesn't work so well in one specific area of LÖVE: vertex colors. Consider the following code snippet: local COLOR_INDEX = 3 local mesh = love.graphics.newMesh(3) mesh:setVertexAttribute(1, COLOR_INDEX, 0.1, 0.2, 0.3, 0.4) print(mesh:g...
by BurrickSlayer
Mon Nov 20, 2023 10:09 pm
Forum: Libraries and Tools
Topic: loveshape: draw geometric shapes in retained mode
Replies: 1
Views: 3473

Re: loveshape: draw geometric shapes in retained mode

Hello all, I released version 1.1.0 with the following major changes: Unit tests added. During the tests I discovered some issues and inconsistencies which I fixed along the way. Elliptical shapes added. Not that I badly needed them, but the library felt incomplete without them. ;) Soft edges added....
by BurrickSlayer
Sun Nov 12, 2023 11:59 pm
Forum: Libraries and Tools
Topic: loveshape: draw geometric shapes in retained mode
Replies: 1
Views: 3473

loveshape: draw geometric shapes in retained mode

Hi all, I have created a simple library for drawing several geometric shapes (like rectangles or convex polygons) in retained mode instead of immediate mode. So instead of using the love.graphics.* functions to set the color and size of your shapes, you create objects, set their visual properties an...