Search found 13 matches

by imgifty
Wed Apr 02, 2014 5:44 pm
Forum: Games and Creations
Topic: morbus roguelike
Replies: 5
Views: 3521

Re: morbus roguelike

Firstly I must say this is really impressive for a first game! Its pretty fun, and the ASCII lighting effect is really cool. I made it to the 4th dungeon. It would be nice if there was a way to retry instead of having to completely quit out and go back in. For the bad: I noticed if you left the gam...
by imgifty
Mon Mar 31, 2014 9:40 pm
Forum: Games and Creations
Topic: morbus roguelike
Replies: 5
Views: 3521

Re: morbus roguelike

Did you press comma? Because then you pick up the torch for the light.
by imgifty
Mon Mar 31, 2014 5:05 pm
Forum: Games and Creations
Topic: morbus roguelike
Replies: 5
Views: 3521

morbus roguelike

Hey there guys I'm now posting my first game made with Love2D: Morbus the Roguelike https://love2d.org/imgmirrur/9u1CWAt.png Here are some screenshots of the gameplay: https://love2d.org/imgmirrur/A6wODML.png I would really appreciate feedback of the game and my programming. Also I couldnt get the a...
by imgifty
Wed Mar 26, 2014 12:30 am
Forum: Support and Development
Topic: field of view roguelike
Replies: 0
Views: 1561

field of view roguelike

Hey there guys thanks for answering lots of my questions last time. Today I tried adding Line of Sight with Bresenham Line algorithm to my game and it works pretty good.I checked 8 lines from my player with bresenham when they collide then drew that. Now though I want to also add coloring to visited...
by imgifty
Sat Mar 22, 2014 10:06 am
Forum: Support and Development
Topic: roguelike help
Replies: 11
Views: 7537

Re: roguelike help

Anyone got an idea?

Also does someone know how I would implement jumper with my map?
by imgifty
Thu Mar 20, 2014 12:55 am
Forum: Support and Development
Topic: roguelike help
Replies: 11
Views: 7537

Re: roguelike help

Thanks the enemies work now. I also added a random enemy generator. Could anyone explain to me how I woudl implement an inventory system? I mean a really simple one for example like this: Every item you pick up always lands in your inventory. The inventory you have only has one space for every type ...
by imgifty
Mon Mar 17, 2014 10:53 pm
Forum: Support and Development
Topic: roguelike help
Replies: 11
Views: 7537

Re: roguelike help

I understand you added the first code block to the newMap() function. Where does the newMap() function get called? Until you reply, I'll chime in with some general advice: The love.graphics.whatever calls are used to draw stuff. You should only use these in the love.draw() function. But in order to...
by imgifty
Sat Mar 15, 2014 12:26 am
Forum: Support and Development
Topic: roguelike help
Replies: 11
Views: 7537

Re: roguelike help

Okay thanks the walking works now. I would now like to add maybe random items on the map? Like goldcoins that spawn on the map. How would I do that? I thought about this: if tileTable[columnIndex][rowIndex] == "." and love.math.random(10) == 10 then love.graphics.setColor(255,0,0) love.gra...
by imgifty
Fri Mar 14, 2014 4:28 pm
Forum: Support and Development
Topic: roguelike help
Replies: 11
Views: 7537

Re: roguelike help

Okay I edited now. Now it shows wich tiles next to the player are solid or not. Yet I still got a problem with the movement. It still somehow moves into the solid tile and from there on you can't move anymore. It's weird and I'm not really sure what I'm doing wrong. I attached my game file. Not real...
by imgifty
Fri Mar 14, 2014 12:55 am
Forum: Support and Development
Topic: roguelike help
Replies: 11
Views: 7537

Re: roguelike help

Hey there thank you very much with your help sheepolution! I used this here from what u suggested me and it almost works. I still have to edit the rest tomorrow. Though the only way I could do it was with an 2d array without the 791 tile you were telling me about. I also wanted to ask how i should m...