Thanks) First release will been to New Year!jjmafiae wrote:Comrades this is a milestone in love history!
Search found 69 matches
- Sun Dec 01, 2013 6:30 pm
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 48107
Re: [WIP] LovePSP - LOVE support for PSP system!
- Sun Dec 01, 2013 6:20 pm
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 48107
Re: [WIP] LovePSP - LOVE support for PSP system!
Nice project! Sadly, I don't have my PSP anymore to try it. Those Lua interpreters work on Vita? You should try LuaDev by Deviante, I heard it was faster and even has 3D support. Good Luck! ... But I do remember, back in the days, when I was developing some ( silly ) games... Good memories. I used ...
- Sun Dec 01, 2013 1:14 pm
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 48107
Re: [WIP] LovePSP - LOVE support for PSP system!
Hi, Personnally, I won't use it, because the PSP homebrew scene is "quite" dead, to me. But I do remember, back in the days, when I was developing some ( silly ) games... Good memories. Though, for curiosity, I'd be happy to see what you came up with. Can you specify for what PSP Lua engi...
- Sun Dec 01, 2013 1:12 pm
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 48107
Re: [WIP] LovePSP - LOVE support for PSP system!
Thansk) yes, 0.8.0T-Bone wrote:Cool! With love.filesystem support, your project is already ahead of love-native-android in some ways. Is it based on 0.8.0?
- Sun Dec 01, 2013 12:32 pm
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 48107
[WIP] LovePSP - LOVE support for PSP system!
Sources of latest instable LovePSP (Love2d 0.8.0 in mind) - click Note that this sources is 2-years old and I could exactly say what state is it :c https://pp.vk.me/c311631/v311631523/548d/1Js-UopDzS4.jpg Hi, my name is Andrew Rublyov, and this is my project for translation Love2d code to Phoenix G...
- Fri Nov 15, 2013 9:23 am
- Forum: Games and Creations
- Topic: Dead on Arrival
- Replies: 13
- Views: 6198
Re: Dead on Arrival
canvas are bad for old computers, you can optimize the game alot better by not drawing objects that are invisible. i'm used this too, but without canvases game works very slow thats far from true, my game 9891 does not use canvas and it runs fine on all computers i have tested it on, you need to do...
- Thu Nov 14, 2013 3:44 pm
- Forum: Games and Creations
- Topic: Dead on Arrival
- Replies: 13
- Views: 6198
Re: Dead on Arrival
i'm used this too, but without canvases game works very slowjjmafiae wrote:canvas are bad for old computers, you can optimize the game alot better by not drawing objects that are invisible.
- Thu Nov 14, 2013 8:58 am
- Forum: Games and Creations
- Topic: Dead on Arrival
- Replies: 13
- Views: 6198
Re: Dead on Arrival
Cool game. FPS not slow? You use canvases to draw a tile map?
- Mon Nov 11, 2013 9:08 am
- Forum: Libraries and Tools
- Topic: My first project with LOVE2D!
- Replies: 11
- Views: 8058
Re: My first project with LOVE2D!
For first project it's very pretty. Good luck!