Search found 28 matches
- Sun Mar 23, 2014 7:53 am
- Forum: General
- Topic: How do I display an image for a longer time?
- Replies: 3
- Views: 2367
Re: How do I display an image for a longer time?
Or take that example, and keep the boolean, just throw in a variable. timer = 0 target = 5 --The time in seconds you want to display the image. correct = true function love.update(dt) timer = timer + dt end function love.draw() if correct and timer <= 5 then love.graphics.setColor(255,255,255,255) l...
- Wed Mar 19, 2014 12:11 pm
- Forum: General
- Topic: Space Combat; Balance of Tactics and Replayability
- Replies: 5
- Views: 3887
Re: Space Combat; Balance of Tactics and Replayability
@ JovialFeline - Actually, the concept seems pretty good, and doesnt just rely on the weapons at hand, you have to try to guess what the opponent will do. Have a "Weapons" Select(still based on turn reload so the biggest weapons cant be used as often), but also an "Action", like ...
- Tue Mar 18, 2014 11:15 am
- Forum: General
- Topic: Space Combat; Balance of Tactics and Replayability
- Replies: 5
- Views: 3887
Space Combat; Balance of Tactics and Replayability
Hey everyone, Over the past few days(and even the days of working on other aspects of the game), I have been having trouble coming up with a decent repeatable form of space combat. The plan is to use either turn based or real time combat, but in a 1 vs 1 style, similiar to pokemon style events(heck ...
- Sat Mar 15, 2014 6:22 am
- Forum: Games and Creations
- Topic: Auxiliary - Space 4x game.
- Replies: 8
- Views: 7053
Re: Nebulon - Space Exploration and Domination
Actually, knowing that as far into it as I am, I can switch over to 0.9.0 with making such a small adjustment, I will definitely be changing over tonight, thanks for the info! :awesome: Also, in the game right now there are few systems, as trying to come up with naming conventions for the factions t...
- Fri Mar 14, 2014 12:09 pm
- Forum: Games and Creations
- Topic: Auxiliary - Space 4x game.
- Replies: 8
- Views: 7053
Auxiliary - Space 4x game.
Hello everyone! Been a long time since I posted, the game has still been in development but has come a very long way. Its much more dynamic and the framework uses a custom GUI for the in-game windowing(called Command Interface). No love to share yet, want to wait for more playability, but feel free ...
- Sun Nov 24, 2013 9:46 pm
- Forum: General
- Topic: Your Top 5 Best Videogames Of All Time
- Replies: 50
- Views: 22774
Re: Your Top 5 Best Videogames Of All Time
Same for me, hard to pick a top 5 per se, but these are the ones that I have the best memories of.
FF7
GTA(The Original)
Super Mario World
Goldeneye 007
Sim City 2000
FF7
GTA(The Original)
Super Mario World
Goldeneye 007
Sim City 2000
- Sat Nov 16, 2013 12:32 am
- Forum: General
- Topic: New to Lua/LOVE
- Replies: 3
- Views: 2142
Re: New to Lua/LOVE
Thanks shatterblast, so far even the learning process has been enjoyable! :megagrin: Ekamu, the indentation of Python really helped clear up some bad coding habits from years of sloppy PHP coding, so I am glad I took the time to learn it. But Lua's simplicity and LOVEs awesome API and lets face it, ...
- Tue Nov 12, 2013 10:36 pm
- Forum: General
- Topic: New to Lua/LOVE
- Replies: 3
- Views: 2142
New to Lua/LOVE
Hello everyone! Finally got around to posting, been reading the forums and the wiki for quite some time. Was a Gamemaker Pro(5-6) user back in 2005-2008, and got into PHP/html web development and kind of lost interest in game programming. Not too long ago, resparked the interest while reading up on ...