Search found 253 matches
- Mon May 06, 2024 11:21 pm
- Forum: Games and Creations
- Topic: Hungry Bob - An arcade about a hungry cat
- Replies: 2
- Views: 862
Re: Hungry Bob - An arcade about a hungry cat
I played the web version with Firefox on Linux Mint. In the menus, clicking buttons via mouse does not work. It does not click the button that the mouse is placed on but instead it clicks the button that is currently highlighted by keyboard. (In other words: Mouseclick behaves like pressing space an...
- Mon May 06, 2024 10:45 pm
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 9
- Views: 784
Re: Have some troubles with Animation again
First something unrelated, what is up with your conf.lua? It contains this: t.version = 60 My Löve refuses to run your game because it is made "for version 60." That lines defines the Löve version, also it should be a string. So something like "11.5" I simply renamed the file so ...
- Mon May 06, 2024 9:41 pm
- Forum: Support and Development
- Topic: Help with "fade out" effect
- Replies: 3
- Views: 538
Re: Help with "fade out" effect
Your game looks nice so far. :awesome: This is not a real solution but maybe slightly useful: I made a "everything leaves a fading trail" effect a while ago. I tried to re-create it in the attached doodle. First draw the trails to a canvas. Then every few moments draw a black but slightly ...
- Fri May 03, 2024 11:54 pm
- Forum: Support and Development
- Topic: fixture:setMask requiring two arguments
- Replies: 6
- Views: 794
Re: fixture:setMask requiring two arguments
In the screenshot, VScode uses the same text as the wiki. Did they parse the wiki somehow or is that docu created by hand? Would it make sense to standardize the style a bit to make it more machine-readable? For example: https://love2d.org/wiki/love.event.push writes things a bit different: a,b,c,d,...
- Fri May 03, 2024 3:28 am
- Forum: General
- Topic: Need some help guys!
- Replies: 5
- Views: 1016
Re: Need some help guys!
Every journey starts with small first steps. Halflife is too difficult as a first project even if you use an existing 3D engine. Get experience by making small 2D games: Pong, Snake, Frogger etc. There are many tutorials for that. You do not need to be an artist. Surely you can draw a ball :P and tw...
- Thu May 02, 2024 4:55 pm
- Forum: General
- Topic: Is LÖVE good enough for a big metroidvania game?
- Replies: 5
- Views: 702
Re: Is LÖVE good enough for a big metroidvania game?
Hi I have not played any of the games you mentioned although I know Metroidvania and just watched a Dead Cells video. It seems each level in Dead Cells is not actually *that* big. At the end of a level you go through a portal and then it loads the next map. Several people have created RPGs or platfo...
- Thu May 02, 2024 4:13 pm
- Forum: Support and Development
- Topic: fixture:setMask requiring two arguments
- Replies: 6
- Views: 794
Re: fixture:setMask requiring two arguments
https://love2d.org/wiki/Fixture:setMask Fixture:setMask( mask1, mask2, ... ) Those three dots mean there can be more arguments. The number of arguments is flexible. It needs at least 1 argument but can take more. The physics system supports up to 16 categories, so 16 is the upper limit. I do not kno...
- Wed May 01, 2024 10:22 am
- Forum: Games and Creations
- Topic: brickz - a highly addictive brick game
- Replies: 6
- Views: 3143
Re: brickz - a highly addictive brick game
Nicely chaotic. It feels very much based on luck though. Sometimes I did not get a single item, was stuck with a single ball and ended with low score. Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700. There is no way to aim the ball with the paddle...
- Wed May 01, 2024 10:12 am
- Forum: Games and Creations
- Topic: Refractor - Devlog
- Replies: 4
- Views: 1727
Re: Refractor - Devlog
Interesting idea but the interface confused me for some minutes. I know it is not complete yet but in current form I was more figuring out the interface than playing. I spent longer than I want to admit on trying to connect two Notes: It only works when dragging the connection from output to input. ...
- Wed May 01, 2024 9:49 am
- Forum: Games and Creations
- Topic: Abtastorgan - a qwop speed puzzler
- Replies: 4
- Views: 681
Re: Abtastorgan - a qwop speed puzzler
Thanks for playing :) I miss being able to know what the time limit was when solving a level in the first try, just to know how close I was to it. Hm yes. I had thought about always displaying the time limits for gold/silver/bronze. On the other hand there is a balance between giving info and confus...