Search found 12 matches

by Mikaboshi
Mon Mar 10, 2014 2:43 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 841
Views: 290241

Re: Simple Tiled Implementation - STI v0.6.14

Great, I've been waiting for something like this, but I seem to have ran into a bug:
https://github.com/karai17/Simple-Tiled ... /issues/29
by Mikaboshi
Wed Aug 21, 2013 5:31 am
Forum: General
Topic: Roguelike Development with Love2d?
Replies: 9
Views: 3903

Re: Roguelike Development with Love2d?

I don't see why it would be unsuited. What problems do you encounter? It just seems at odds with the layout of a roguelike. even the concept of love.update doesn't make sense for roguelikes, neither does love.draw because you only need to update once per turn. Well, you can actually redefine love.r...
by Mikaboshi
Sun Aug 18, 2013 6:42 pm
Forum: General
Topic: MoonScript performance isuess?
Replies: 11
Views: 3091

Re: MoonScript performance isuess?

No, performance won't really be an issue with MoonScript unless you force it. Read the documentation, and see what the corresponding Lua code looks like. If you use OO, it will be slower than if you don't. This is the same with Lua if you're using an OO library. If you use a ton of list/table compr...
by Mikaboshi
Sun Aug 18, 2013 5:49 pm
Forum: General
Topic: MoonScript performance isuess?
Replies: 11
Views: 3091

Re: MoonScript performance isuess?

No, performance won't really be an issue with MoonScript unless you force it. Read the documentation, and see what the corresponding Lua code looks like. If you use OO, it will be slower than if you don't. This is the same with Lua if you're using an OO library. If you use a ton of list/table compre...
by Mikaboshi
Sun Aug 11, 2013 1:16 am
Forum: Support and Development
Topic: Get sound points.
Replies: 8
Views: 2672

Re: Get sound points.

viewtopic.php?f=4&t=8372

LuaFFT looks promising.
by Mikaboshi
Thu Aug 08, 2013 4:04 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 3461

Re: Directory & Code Organisation

I'm sorry for this big delay, I couldn't come before. Thanks for your time, I really appreciate it - though, I suppose having a complete game structure made for me won't solve my issue and when I come across another project, I'll end up with the same problem, I would like any of you, or anybody els...
by Mikaboshi
Mon Aug 05, 2013 7:20 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 3461

Re: Directory & Code Organisation

This is an example structure. It's of an incomplete game, but should give you an idea of how I generally work.[stuff] I'd recommend, instead of having files with the same names as folders, having an init.lua within the folder, that also gets loaded when you specify the folder name. Oh thanks, I act...
by Mikaboshi
Mon Aug 05, 2013 6:58 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 3461

Re: Directory & Code Organisation

I use files as abstraction tools. This is just how I tend to layout my code. main.lua contains a high-level architecture of the game. You should be more or less able to read it and understand what it's doing from a high-level perspective. From this, you separate into directories. Each file in the di...
by Mikaboshi
Mon Aug 05, 2013 1:04 pm
Forum: General
Topic: [POLL] Do you like "then,do,end" or "{ }"?
Replies: 37
Views: 7710

Re: [POLL] Do you like "then,do,end" or "{ }"?

I'd probably go with the style guide for Ruby: do, end for multi-line blocks { } for single-line blocks For example, you might have something like (1..10).select {|num| num.even?} => [2, 4, 6, 8, 10] Which isn't really more hard to understand than (1..10).select do |num| num.even? end => [2, 4, 6, 8...
by Mikaboshi
Fri Aug 02, 2013 7:19 am
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 94
Views: 257601

Re: Offline LÖVE documentation for download

It was actually hand-made, haha. A whole lot of copy and pasting. :ultraglee: I plan on updating it once 0.9.0 is released, but I might wait until then since the API is changing a bit, and so I can get the information from the wiki, hehe. Oh wow, thanks for hand-making the files then! And yeah, def...