Search found 232 matches
- Tue May 03, 2022 1:35 pm
- Forum: Libraries and Tools
- Topic: ReLove v1.1.5 - Easily make executables with icons!
- Replies: 9
- Views: 9535
Re: ReLove v1.1.5 - Easily make executables with icons!
Slightly offtopic but does anyone knows how to smoothly change an .exes icon on Linux? Preferable without Wine?
- Thu Oct 31, 2019 5:22 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 12938
Re: Independent Particle Colors
Why dont you just make a table that holds all the confetti particles, update all of them for things like movement of the confetti particles and then draw all of them using a SpriteBatch, setting thier individual colors with SpriteBatch:setColor( r, g, b, a )? You mean something like creating a tabl...
- Thu Oct 31, 2019 5:12 pm
- Forum: General
- Topic: how to make text clickable like a button
- Replies: 2
- Views: 4506
Re: how to make text clickable like a button
and if you want the bounding box adapt to your text, use
width = Font:getWidth( text ) to get the texts width
height = Font:getHeight( ) to get its height
love.graphics.getFont() to get the current font
width = Font:getWidth( text ) to get the texts width
height = Font:getHeight( ) to get its height
love.graphics.getFont() to get the current font
- Mon Oct 28, 2019 6:45 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 12938
Re: Independent Particle Colors
Sadly, so far I know there is no setColor function for particle systems. If the particle system is simple you could use a spritebatch instead. Ah that's a shame. Then I have two options. Would it be more efficient to create a new particle system for every color I want or new sprites? New sprites. T...
- Mon Oct 28, 2019 7:07 am
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 12938
Re: Independent Particle Colors
You could use an atlas with several colored stars, then supply the quads with particleSystem:setQuads(). I could. I was just hoping to have the color be set by love2d. I'd prefer not to make whole new assets if I forget a color or something. Sadly, so far I know there is no setColor function for pa...
- Sun Oct 27, 2019 11:50 am
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 12938
Re: Independent Particle Colors
You could use an atlas with several colored stars, then supply the quads with particleSystem:setQuads().
- Thu Oct 24, 2019 10:54 am
- Forum: Support and Development
- Topic: attempt to index local 'game' (a nil value)
- Replies: 4
- Views: 4985
Re: attempt to index local 'game' (a nil value)
So we need the full code, at least the lines from where you call the update function.
Also you do not need extra parentheses for the if statements in lua
Also you do not need extra parentheses for the if statements in lua

- Thu Oct 24, 2019 10:48 am
- Forum: Support and Development
- Topic: High CPU consumption
- Replies: 7
- Views: 6091
Re: High CPU consumption
As raidho34 said, I just limited the x and y loop. Usually drawing outside the screen (images) won't really affect the performance, this is already handled by the GPU (or something before, I'm not sure). But text requires some pre processing. So don't check every image manually. Limit mass draws lik...
- Mon Oct 21, 2019 12:16 pm
- Forum: General
- Topic: How much objects can Love2d display at one time?
- Replies: 4
- Views: 8156
Re: How much objects can Love2d display at one time?
Well, depends on CPU and GPU. The best way, if the tiles are small, is to use canvases. Render it once, then draw the entire canvas. This way there is no real limit. If your tiles are animated or too big, use a spritebatch and a texture atlas. Or use both, for example when zooming in, use the sprite...
- Mon Oct 21, 2019 12:09 pm
- Forum: General
- Topic: love2d without window
- Replies: 1
- Views: 4618
Re: love2d without window
Works fine for me. Windows 10, LÖVE 11.2.
Do you have any error messages?
Do you have any error messages?