Why not just use Insert Tile on the object layer, and have a tileset setup just for object/tiles in TileD? Then when you bring it in through Lua, you can bring in all the custom properties and stuff...
It's what I'm doing in my next project
Search found 189 matches
- Fri Mar 05, 2021 5:50 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 851
- Views: 371455
- Tue Feb 09, 2021 1:43 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 14343
Re: Emberglass- an exploration action platformer
Thank you! Should be active sometime tomorrow. SO NERVOUS
- Mon Jan 25, 2021 9:37 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 33
- Views: 28917
Re: Steamworks FFI
Thanks for the help- and the good library. Works great, now that I got those issues out of the way
- Mon Jan 25, 2021 8:55 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 33
- Views: 28917
Re: Steamworks FFI
Yes, yes I do. I have a complex debug setup that makes tracking things easy, hence why it's also global. I created a different namespace for it, and so far, everything seems okay.
- Mon Jan 25, 2021 6:38 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 33
- Views: 28917
Re: Steamworks FFI
the line that's throwing the error-
if not steam.init() or not steam.isRunning() then
if not steam.init() or not steam.isRunning() then
- Mon Jan 25, 2021 6:31 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 33
- Views: 28917
Re: Steamworks FFI
Saw your responsive above, and put it into the .app folder, and that seemed to work.
However, there is a new error now, see attached
However, there is a new error now, see attached
- Mon Jan 25, 2021 5:07 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 33
- Views: 28917
Re: Steamworks FFI
Update-
it looks like steam init is causing this error, and not steam.isRunning() is causing another error (saying that there is no function with that name)
it looks like steam init is causing this error, and not steam.isRunning() is causing another error (saying that there is no function with that name)
- Mon Jan 25, 2021 5:01 pm
- Forum: Libraries and Tools
- Topic: luasteam - SteamWorks API Integration
- Replies: 12
- Views: 19604
Re: luasteam - SteamWorks API Integration
Tried it, and had other issues.
- Mon Jan 25, 2021 5:01 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 33
- Views: 28917
Re: Steamworks FFI
I tried this library, and I get this error when I call any function from it. Running on OSX, gamve is approved on steam, app ID all set up, etc. I tried placing the steamworks dynamic link in both the .love file, the resulting app, and the folder next to it. Keep getting the same error, even when I ...
- Thu Jan 21, 2021 6:57 pm
- Forum: Libraries and Tools
- Topic: luasteam - SteamWorks API Integration
- Replies: 12
- Views: 19604
Re: luasteam - SteamWorks API Integration
using on a Mac, and I'm having an issue making a .love. Whenever I just drag and drop and run it in love by itself, it finds. the .so just fine (in the same directory as my .lua source files). But when I zip up and archive into a .love file, it can no longer find the .so. Not sure how to fix it, it ...