Search found 189 matches

by pauljessup
Fri Mar 05, 2021 5:50 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 851
Views: 373187

Re: Simple Tiled Implementation - STI v1.2.3.0

Why not just use Insert Tile on the object layer, and have a tileset setup just for object/tiles in TileD? Then when you bring it in through Lua, you can bring in all the custom properties and stuff...

It's what I'm doing in my next project
by pauljessup
Tue Feb 09, 2021 1:43 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 12
Views: 14575

Re: Emberglass- an exploration action platformer

Thank you! Should be active sometime tomorrow. SO NERVOUS
by pauljessup
Mon Jan 25, 2021 9:37 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 33
Views: 29457

Re: Steamworks FFI

Thanks for the help- and the good library. Works great, now that I got those issues out of the way
by pauljessup
Mon Jan 25, 2021 8:55 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 33
Views: 29457

Re: Steamworks FFI

Yes, yes I do. I have a complex debug setup that makes tracking things easy, hence why it's also global. I created a different namespace for it, and so far, everything seems okay.
by pauljessup
Mon Jan 25, 2021 6:38 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 33
Views: 29457

Re: Steamworks FFI

the line that's throwing the error-

if not steam.init() or not steam.isRunning() then
by pauljessup
Mon Jan 25, 2021 6:31 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 33
Views: 29457

Re: Steamworks FFI

Saw your responsive above, and put it into the .app folder, and that seemed to work.

However, there is a new error now, see attached
Screen Shot 2021-01-25 at 1.35.42 PM.png
Screen Shot 2021-01-25 at 1.35.42 PM.png (56.87 KiB) Viewed 5332 times
by pauljessup
Mon Jan 25, 2021 5:07 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 33
Views: 29457

Re: Steamworks FFI

Update-
it looks like steam init is causing this error, and not steam.isRunning() is causing another error (saying that there is no function with that name)
by pauljessup
Mon Jan 25, 2021 5:01 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 12
Views: 19686

Re: luasteam - SteamWorks API Integration

Tried it, and had other issues.
by pauljessup
Mon Jan 25, 2021 5:01 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 33
Views: 29457

Re: Steamworks FFI

I tried this library, and I get this error when I call any function from it. Running on OSX, gamve is approved on steam, app ID all set up, etc. I tried placing the steamworks dynamic link in both the .love file, the resulting app, and the folder next to it. Keep getting the same error, even when I ...
by pauljessup
Thu Jan 21, 2021 6:57 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 12
Views: 19686

Re: luasteam - SteamWorks API Integration

using on a Mac, and I'm having an issue making a .love. Whenever I just drag and drop and run it in love by itself, it finds. the .so just fine (in the same directory as my .lua source files). But when I zip up and archive into a .love file, it can no longer find the .so. Not sure how to fix it, it ...