Why not just use Insert Tile on the object layer, and have a tileset setup just for object/tiles in TileD? Then when you bring it in through Lua, you can bring in all the custom properties and stuff...
It's what I'm doing in my next project
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Yes, yes I do. I have a complex debug setup that makes tracking things easy, hence why it's also global. I created a different namespace for it, and so far, everything seems okay.
I tried this library, and I get this error when I call any function from it. Running on OSX, gamve is approved on steam, app ID all set up, etc. I tried placing the steamworks dynamic link in both the .love file, the resulting app, and the folder next to it. Keep getting the same error, even when I ...
- Thu Jan 21, 2021 6:57 pm
- Forum: Libraries and Tools
- Topic: luasteam - SteamWorks API Integration
- Replies: 12
- Views: 19768
using on a Mac, and I'm having an issue making a .love. Whenever I just drag and drop and run it in love by itself, it finds. the .so just fine (in the same directory as my .lua source files). But when I zip up and archive into a .love file, it can no longer find the .so. Not sure how to fix it, it ...