Search found 151 matches

by pauljessup
Thu May 28, 2020 2:41 am
Forum: Games and Creations
Topic: Love Not Recognizing Gamepad
Replies: 2
Views: 659

Re: Love Not Recognizing Gamepad

oh must be a linux issue, my f310 works fine for Love2d 11.0 on both Windows and OSX
by pauljessup
Wed Apr 29, 2020 2:47 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 0
Views: 618

Emberglass- an exploration action platformer

Something I've been working on since earlier this year. It does have some elements of metriodvanias, but I think hews closer to the original Zelda or Blastermaster in terms of how you explore the world, unlock new areas, and the like. In that way, it's completely non-linear. You can defeat the level...
by pauljessup
Thu Feb 27, 2020 7:32 pm
Forum: Libraries and Tools
Topic: boon - A build tool for LÖVE
Replies: 10
Views: 13873

Re: boon - A build tool for LÖVE

Doesn't work on OSX- even after you install love, it keeps saying "can't find windows version of love"

And when you ls that directory it spits out, it shows the love files in the directory it mentions.
by pauljessup
Thu Feb 06, 2020 4:18 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

I do know what globals are, I was just going off of your code above, so I was assuming that you meant that they were global to the STI library, which didn't make any sense to me yet, but I see what you're saying. I've already fixed the code, but I might not do a plugin just yet. I don't know enough ...
by pauljessup
Wed Feb 05, 2020 2:40 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

Aha, I didn't know that the px and py where globals. That makes that a lot easier. Yeah, was not going to just submit this code as a plugin, this was me messing around and getting stuff to work, not really clean code yet. I'm still in the experimental testing stuff out phase in all of this platforme...
by pauljessup
Tue Feb 04, 2020 8:32 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

Update: added some code modifications. Latest Love2d's alpha channel/opacity is no longer 0-255, but rather 0-1 (floating), which means it can just use Tiled's opacity for each layer just fine. I also corrected local px, py, and other issues I had no clue over, since I didn't want to pore through ST...
by pauljessup
Tue Feb 04, 2020 4:47 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

Oh! Right, that makes perfect sense.

When I get time to code it I'll add that plugin to the repo, if that's cool
by pauljessup
Tue Feb 04, 2020 3:00 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

Here's a silly question- is there a way I can do parallax scrolling? ie: draw each individual layers at different relative x/y to the main layer? Usually I would keep each one on a separate speed, and modify the x/y based on this speed (further back=slower, after the player/closer to the viewer=fast...
by pauljessup
Fri Jan 31, 2020 10:36 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

Sounds good, will do! I was like giving back to the tools I use, when I can
by pauljessup
Fri Jan 31, 2020 2:19 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 819
Views: 223659

Re: Simple Tiled Implementation - STI v1.2.3.0

Hey all, I started working on a platformer, and thought that I'd use this rather than update the Green Tea in game map editor system. Mostly cause TileD rocks, etc. etc. Anyway, I think I might end up doing a small tutorial for people that would walk through how to use this with Bump, and implementi...